APC Australia

Nuclear Throne

Irradiated, bloodied, and still the best roguelike around. By Nat Clayton

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Release: Dec 5, 2015 Developer: Vlambeer Publisher: In-house Link: nuclearthr­one.com

In an instant, it all comes back. The immediate sense of danger. The strategy, the weapons, rememberin­g to grab a grenade launcher for the 2-1 bonus round and rememberin­g to avoid opening the gates in 3-2 and 5-2 to keep them safe for the eventual loop. I make it to the Throne at record pace, busting the generators to break into the secret second phase… and then I beef it. Melted. A promising run killed in an instant, doomed by one slip up.

I need you all to understand, I used to be hot shit at Nuclear Throne. Back in uni I was obsessed, making sure to get a daily run in every morning before heading to class, ill-advised subwoofer blasting the sounds of Joonas Turner’s fat bassy gunshots into my neighbours’ ceilings (probably). Even if I never topped the leaderboar­ds, I was a regular sight in the top 25, frequently clawing my way into the top 10.

Because while Nuclear Throne was

never the deepest or most strategic roguelike, it’s raw, loud and incredibly satisfying, a buffet of crunchy pixelated murder where even the most successful runs can easily be crammed into a lunch break.

Throne Butt

Nuclear Throne is a 2015 twin-stick shooter by Vlambeer, the (nowdefunct) crafty Dutch rascals behind equally screen-shaking games like Luftrauser­s and Ridiculous Fishing. It is, generously speaking, a roguelike – maps are procedural­ly generated on the fly, weapons are scattered across levels, levelling up grants you a choice of upgrade ‘mutations’ to plug into your body, and death is both quick and permanent.

But unlike a Binding of Isaac, Slay the Spire, or even Enter the Gungeon (its closest relation, mechanical­ly speaking), Nuclear Throne isn’t really a game about strategisi­ng builds or long-term

planning. It’s a roguelike played on the edge of your seat, selecting from a scant list of upgrades in a blind panic in the hopes that you’re either carrying, or might find, the weapons that make it all click.

It works, because the simple act of blasting stuff in Nuclear Throne is joyous. Vlambeer wrote the book on game feel, and when even your piddly little starting revolver kicks up bass and punches the screen, you know you’re in for a good time. The world is built up of tiles, and some weapons (explosives, particular­ly spicy energy weapons) will blow out chunks of these walls, while some bosses might even charge through ’em in a murderous rage.

Gene pool

Rather than synergisin­g into weird and wonderful combos, ‘mutations’ tend to benefit stuff you’re already doing. Better health and ammo drops, shotgun shells that bounce further, crossbow bolts with aim

assist, halos to grant you a second chance, each framed as another gross little mutation bursting out of your messed up little guy.

Nuclear Throne’s characters are a wonderfull­y screwed up band of freaks, mutant fish and living crystals, and rebel bandits who turn their flesh into smaller, friendly bandits. They each have their own quirks, usually in abilities, but often in how the world responds to their presence.

YV is a floating triangle from Venus, and you’re guaranteed to crash his pad on reaching level 10 to pick from a literal pile of guns, while simple ol’ Fish will always get a guitar on reaching Throne 2. Rogue is on the run from her former extradimen­sional cop buds, and will be accosted by them from the offset – a small price to pay for being able to summon in devastatin­g airstrikes at will.

Unlocking these characters at all is also refreshing­ly old school in its strangenes­s. There are no levelling thresholds or unlocks – and while early characters are unlocked just for reaching certain stages or beating the game, you need to get creative to find others. Horror will only show up if you avoid those tantalisin­g rad canisters scattered about each stage.

And that’s really the thing about Nuclear Throne. It’s a deceptivel­y simple game on the surface – shoot gun, mutate, don’t die, kill god’s chair, easy as. But the more you poke and prod, scraping away at those wonderfull­y destructib­le walls, the more secrets you find. Hidden stages, hidden bosses, final endings and a world rooted in a more melancholi­c tragedy than you’d ever have suspected.

Fläshyn

Yes, Nuclear Throne is a game about being a funky little guy blasting

"A game about being a funky little guy blasting bandits and monsters"

bandits and monsters in a wasteland. But there is a truly astounding level of effort put into making this cartoon universe feel coherent and considered. There’s a whole language called Trashtalk for your mutant’s guttural screaming – a selection of sounds representi­ng actions, places, and objects.

For example, did you know that at the start of your run your character will often shout “Fläshyn!”, constructe­d of FL (do) Ä (me/we) SH (this) YN (now), loosely translatin­g to “Let’s do this!”. Rhaäve’sho can be interprete­d as “our lives are hard”, while the Nuclear Throne itself is a sharp, choked Fläisum.

It’s a level of care that grounds this goofy world of mutants and monsters enough that, when it wants to, Nuclear Throne can pull off moments of real melancholy. You’ll often load into a map playing a more sombre piano variation of the level theme, maps feeling eerie when the dust has settled.

The run-up to the Throne itself is a masterclas­s in scene-setting, a just-too-long walk up a long corridor while pulled strings ring ominously. Once the fight starts, the music is a desperate howl with frontier strumming, one final effort that begs to ask whether your fight was worth the pain.

Across the board, Jukio Kallio’s soundtrack hits this perfect note of post-apocalypti­c western, heavy riffs settling alongside twangy guitars. The game’s credits song is an all-time great, a breath of relief sung in campfire melody.

Modular Chair

Nuclear Throne, on release, was a perfectly formed thing. But that form took years to take shape, and its developmen­t was catalogued in entirety through Twitch. Vlambeer would work on the game in front of a live audience, who would then get to mess with the latest version of the game in Early Access.

In that way, Nuclear Throne has always belonged to the community. And in the seven years since release, the community has run wild with the game, a small but fascinatin­g modding scene growing up around it.

The biggest of these is Nuclear Throne Together, which on the surface expands the game’s multiplaye­r from couch co-op to full online lobbies of up to four players. But Nuclear Throne Together’s secret is that it also cracks the game wide open, acting as a foundation for Nuclear Throne’s wildest mods.

There are mods that add guns, mods that change guns, mods that procedural­ly generate guns on the fly. Mods that let you play as the Soldier from Enter the Gungeon, mods that replace every enemy with frogs, mods that slam environmen­ts into each other in a dimensiona­l nightmare.

Beyond NTT, there’s even a massive Community Remix mod that adds three new characters, fifty new weapons, and enough new mutations, crowns and otherwise to turn Nuclear Throne into something madly and wonderfull­y new – but never unrecognis­able.

Nuclear Throne is pure, simple, chaos. Mods might turn the game on its side, deep fry it, and cram a thousand tons of explosive into it, but they never pul l the game away from the raw thrill of slamming ‘play’ and dropping into a desert full of bandits armed with only a revolver and heavy guitar riffs. Now, if you’ll excuse me, I’m late for today’s daily. Let’s see if we can’t actually make it back into the top 10 this time, eh?

 ?? ?? Turtles and rats in a sewer? Cowabunga!
Turtles and rats in a sewer? Cowabunga!
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 ?? ?? Left: The Omega Weapons mod tends to get a bit silly.
Left: The Omega Weapons mod tends to get a bit silly.
 ?? ?? Right: He’s got brains and brawn.
Right: He’s got brains and brawn.
 ?? ?? That’s some chair, huh.
That’s some chair, huh.
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