CALL OF DUTY: AD­VANCED WAR­FARE

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FALL OF A TI­TAN?

The Call of Duty games have long been stag­nat­ing, weighed down by the need to de­liver pre­dictable in­stal­ments that will sell mil­lions of copies. To do oth­er­wise would have un­til now risked ig­nit­ing the rage of firstper­son shooter fa­nat­ics all over the world.

For­tu­nately, the ar­rival of a new gen­er­a­tion of con­soles and their pixel-push­ing power raises ex­pec­ta­tions, and sud­denly more of the same isn’t good enough. With games like Ti­tan­fall and Des­tiny at least try­ing to do some­thing new for the shooter genre ( Ti­tan­fall par­tic­u­larly suc­cess­fully), the pres­sure was on for CoD’s next out­ing to step up.

Sledge­ham­mer Games has at­tempted that by mov­ing the ac­tion out of the present day and into the near fu­ture, open­ing up a world of high-tech weaponry and equip­ment, in­clud­ing the abil­ity to dou­ble-jump, a con­cept proved by Ti­tan­fall.

De­spite the fran­chise’s con­tin­ued in­sis­tence on in­clud­ing lin­ear mis­sions that have you just fol­low­ing the per­son in front of you, Ad­vanced

War­fare has done enough to keep CoD in the hunt. For now.

PC, PS4, X1, PS3, X360, CALLOFDUTY.COM

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