MIDDLE-EARTH: SHADOW OF MORDOR
A BAT-TASTICALLY VIOLENT SLICE OF TOLKIEN
The Batman Arkham titles have been an unstoppable gaming juggernaut ever since the first instalment caught everyone off guard back in 2009. The combat of those games was a large contributor to their success, letting players feel like an unstoppable wave of non-lethal violence as Batman takes down dozens of thugs at a time.
So it makes sense for Warner Bros. to transplant that combat system into the world of Middle-earth, leaving out the non-lethal part. Sure, you can still take on dozens of enemies at once, jumping and flipping so they can’t get a bead on you as they’re left reeling and stunned. The difference is that in
Shadow of Mordor, instead of leaving your enemies with broken limbs and bruised organs you leave them with severed heads and punctured torsos.
Anyone who has ever enjoyed Batman’s Arkham outings and likes the idea of taking on the armies of Mordor single-handed will find Shadowof
Mordor a satisfying if sadistic venture into Tolkien’s world. But hey, someone’s gotta teach those rotten orks a lesson.
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