MID­DLE-EARTH: SHADOW OF MOR­DOR

A BAT-TAS­TI­CALLY VI­O­LENT SLICE OF TOLKIEN

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The Bat­man Arkham ti­tles have been an un­stop­pable gaming jug­ger­naut ever since the first in­stal­ment caught ev­ery­one off guard back in 2009. The com­bat of those games was a large contributor to their suc­cess, let­ting play­ers feel like an un­stop­pable wave of non-lethal vi­o­lence as Bat­man takes down dozens of thugs at a time.

So it makes sense for Warner Bros. to trans­plant that com­bat sys­tem into the world of Mid­dle-earth, leav­ing out the non-lethal part. Sure, you can still take on dozens of en­e­mies at once, jumping and flip­ping so they can’t get a bead on you as they’re left reel­ing and stunned. The dif­fer­ence is that in

Shadow of Mor­dor, in­stead of leav­ing your en­e­mies with bro­ken limbs and bruised or­gans you leave them with sev­ered heads and punc­tured tor­sos.

Any­one who has ever en­joyed Bat­man’s Arkham out­ings and likes the idea of tak­ing on the armies of Mor­dor sin­gle-handed will find Shad­owof

Mor­dor a sat­is­fy­ing if sadis­tic ven­ture into Tolkien’s world. But hey, some­one’s gotta teach those rot­ten orks a les­son.

PC, PS4, X1, PS3, X360, SHAD­OWOFMOR­DOR.COM

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