A gorgeous aesthetic pervades this truly bold and challenging environment
titles. There were some moments that controlling Trico felt chaotic, but when it does work, it’s fabulous.
There are some fantastic finer details realised here though, and Trico is full of mannerisms usually associated with a family dog. He’ll wine when left behind, scratch when bored or sniff around for food. He’ll even approach the boy pining for attention when ignored. All-in-all the animalistic A.I. is simply a marvel, but the attention to detail doesn’t stop with the creature design. Stand the boy close to a wall, tree or railing and he’ll reach out to hold on or touch it. A small gesture but one that portrays a bequeathing of his presence onto the environment. He’s a child lost, and tactile interactions help portray his sense of wonder in the forced isolation.
Graphically, The Last Guardian is gorgeous, building on the style laid down in earlier games. Architecture retains a haggard majesty complete with the signature light bloom effect but there are often frame rate dips. It helps that the slowdown lends itself to the art style and greenery sways with a dreamlike quality.
The Last Guardian could have been a really great game. It’s not due to technical limitations, but nowhere else will you encounter a story quite like this .
ABOVE It may be a story about companionship, but three’s a crowd, always!
TOP RIGHT The game provides a eureka moment the first time you release you must use Trico’s tail to explore areas
TOP LEFT You feed Trico with food barrels strewn about the place, lucky really as your character is slightly snacksized in comparison