A gor­geous aes­thetic per­vades this truly bold and chal­leng­ing en­vi­ron­ment

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ti­tles. There were some mo­ments that con­trol­ling Trico felt chaotic, but when it does work, it’s fab­u­lous.

There are some fan­tas­tic finer de­tails re­alised here though, and Trico is full of man­ner­isms usu­ally as­so­ci­ated with a fam­ily dog. He’ll wine when left be­hind, scratch when bored or sniff around for food. He’ll even ap­proach the boy pin­ing for at­ten­tion when ig­nored. All-in-all the an­i­mal­is­tic A.I. is sim­ply a marvel, but the at­ten­tion to de­tail doesn’t stop with the crea­ture de­sign. Stand the boy close to a wall, tree or rail­ing and he’ll reach out to hold on or touch it. A small ges­ture but one that por­trays a be­queath­ing of his pres­ence onto the en­vi­ron­ment. He’s a child lost, and tac­tile in­ter­ac­tions help por­tray his sense of won­der in the forced iso­la­tion.

Graph­i­cally, The Last Guardian is gor­geous, build­ing on the style laid down in ear­lier games. Ar­chi­tec­ture re­tains a hag­gard majesty com­plete with the sig­na­ture light bloom ef­fect but there are of­ten frame rate dips. It helps that the slow­down lends it­self to the art style and green­ery sways with a dream­like qual­ity.

The Last Guardian could have been a re­ally great game. It’s not due to tech­ni­cal lim­i­ta­tions, but nowhere else will you en­counter a story quite like this .

ABOVE It may be a story about com­pan­ion­ship, but three’s a crowd, al­ways!

TOP RIGHT The game pro­vides a eu­reka mo­ment the first time you re­lease you must use Trico’s tail to ex­plore ar­eas

TOP LEFT You feed Trico with food bar­rels strewn about the place, lucky re­ally as your char­ac­ter is slightly snack­sized in com­par­i­son

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