A LASTING LEGACY
A look back at what made Team Ico’s games stand out from the crowd
WORLDS APART
Each game exists separately from the other, but there’s a unique familiarity to both the architectural design and the environmental isolation. Themes reciprocate, but rarely tie up.
HOOFING ABOUT
Ocarina of Time may have got there first, but Argo felt like a horse done right in SOTC. Not only did he ferry you around the place but was also pivotal in battles. That bond is amplified with Trico in TLG.
STICKING IT TO ‘EM
Ico forsakes conventional weapons, instead arming you a chunk of two-by-four from B&Q. It’s your only means to vanquish ethereal spirits. Luckily, they’re a bit susceptible to splinters.
TAKING A LOAD OFF
The Last Guardian loads your progress via waypoints. Back in the Stone Age of the PS2, memory cards and save states were a necessity. Ico featured a novel approach in the form of rest points.