Australian T3

A LASTING LEGACY

A look back at what made Team Ico’s games stand out from the crowd

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WORLDS APART

Each game exists separately from the other, but there’s a unique familiarit­y to both the architectu­ral design and the environmen­tal isolation. Themes reciprocat­e, but rarely tie up.

HOOFING ABOUT

Ocarina of Time may have got there first, but Argo felt like a horse done right in SOTC. Not only did he ferry you around the place but was also pivotal in battles. That bond is amplified with Trico in TLG.

STICKING IT TO ‘EM

Ico forsakes convention­al weapons, instead arming you a chunk of two-by-four from B&Q. It’s your only means to vanquish ethereal spirits. Luckily, they’re a bit susceptibl­e to splinters.

TAKING A LOAD OFF

The Last Guardian loads your progress via waypoints. Back in the Stone Age of the PS2, memory cards and save states were a necessity. Ico featured a novel approach in the form of rest points.

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