Ap­ple’s AR and VR fu­ture

Australian T3 - - APPLE BITES BACK -

Hav­ing kind of ig­nored VR for the last few years, Ap­ple is go­ing in for it in a big way in 2017. The new ver­sion of macOS has been op­ti­mised for VR use, and new Macs fi­nally have GPUs ca­pa­ble of pow­er­ing HTC Vive (which seems to be Ap­ple’s pre­ferred head­set).

But that was all fo­cused on desk­top. On mo­bile, Ap­ple is in­stead go­ing deep into AR (aug­mented re­al­ity), even go­ing as far as to cre­ate a su­per- easy frame­work for de­vel­op­ers to in­clude an ex­tremely smart AR cam­era feed in their apps. And there are sim­i­larly easy dev tools for ma­chine learn­ing, mean­ing we saw one de­vel­oper knock up in just a few days an app that could de­tect whether a dog was vis­i­ble in the shot. Imag­ine what can be done in the com­ing months (not that we’re sure that app can be beaten, to be hon­est…).

We think both de­vel­op­ments hint at pos­si­ble fu­ture Ap­ple prod­ucts: a stand­alone VR head­set made with iPhone parts seems a no-brainer (es­pe­cially with Google get­ting into the stand­alone game with HTC later this year); and with the AR smarts Ap­ple is build­ing, a Google Glass (but good) prod­uct is pos­si­ble.

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