Crash Bandi­coot N. Sane Tril­ogy

LOOK­ING PRETTY GOOD WITH 20 YEARS ADDED TO HIS FUR

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rash Bandi­coot (the C animal) has been ab­sent from the video game world since 2010’s Crash

Bandi­cootNitroKart2, and fans of the lov­able plat­form­ing mar­su­pial have been wait­ing im­pa­tiently for re­turn of Sony’s orig­i­nal PlayS­ta­tion mas­cot. With CrashBandi­cootN.

Sane Tril­ogy, Ac­tivi­sion has re­mas­tered and repack­aged three of the most clas­sic Crash ti­tles to take ad­van­tage of mod­ern hard­ware, and de­vel­oper Vi­car­i­ous Vi­sions has given Naughty Dog’s beloved tril­ogy an ab­so­lutely gor­geous ren­o­va­tion.

The vi­su­als are im­proved even fur­ther by the PS4 Pro, which fea­tures en­hanced tex­tures and light­ing, and bumps the res­o­lu­tion up to 1440p (un­for­tu­nately, the game stays locked to 30fps in ei­ther ver­sion). Crash’s fur in par­tic­u­lar looks in­cred­i­bly de­tailed, re­act­ing re­al­is­ti­cally to sun­light and wind. Along with the up­dated graph­ics, N.

SaneTril­ogy also boasts re­mas­tered mu­sic, rebuilt 3D mod­els and new an­i­ma­tions.

Ac­tu­ally, that’s only half true. Crash hasn’t sim­ply been glossed over or given a good wash, he’s been to­tally rebuilt from the sneak­ers up. Nice to know, but how does the game­play stack up af­ter all these years? Sur­pris­ingly well, ac­tu­ally.

Those un­fa­mil­iar with Crash’s unique brand of soul-crush­ing, pre­ci­sion-based plat­form­ing may be tempted to throw their con­troller at the TV on more than one oc­ca­sion (par­tic­u­larly on some of the first game’s more pun­ish­ing lev­els), though they’ll prob­a­bly find them­selves de­ter­mined to keep play­ing un­til they’ve achieved suc­cess, wear­ing their con­troller to bits in the process.

Things ease up a lit­tle with Crash Bandi­coot 2: Cor­tex Strikes Back, al­low­ing play­ers to do a lit­tle more ex­plor­ing for hid­den pas­sages and those elu­sive gems. The sec­ond game also brings some added pol­ish into the pre­sen­ta­tion, with a more fleshed-out story that fea­tures cutscenes and voice act­ing.

The pack­age rounds it­self out nicely with Crash Bandi­coot 3:

Warped, which is per­haps the most for­giv­ing ti­tle in the tril­ogy, even if its ve­hi­cle lev­els will likely have you tear­ing your hair out in frus­tra­tion.

As a nice bonus, each of the games can be played al­most en­tirely as Crash’s younger sis­ter, Coco – a char­ac­ter who orig­i­nally be­came playable in the third in­stal­ment. She’s doesn’t do any­thing dif­fer­ent to her brother, but we’re not go­ing to knock the op­tion of be­ing able to pick her.

Fun and chal­leng­ing in equal mea­sure, CrashBandi­cootN.Sane

Tril­ogy does a fine job of bring­ing the mas­cot to a new gen­er­a­tion of play­ers and to those nos­tal­gic for the pun­ish­ing old days of 3D plat­form­ers.

ABOVE Bandi­coots don’t eat fruit, they mostly en­joy in­sects and lar­vae. What Crash and Coco do with all of the wumpa fruit is still a mys­tery, even in 1080p

BE­LOW Crash’s sis­ter Coco is now playable for the first time in all three games. Rev­e­la­tory

TOP The tit­u­lar bandi­coot strides con­fi­dently to­wards a gi­ant en­emy crab

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