Computer Music

Gluing the low end

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Up until now, we’ve been talking about establishi­ng and maintainin­g separation between the bass and kick, and keeping a clear and well-defined low end with the necessary consistent power, drive and weight. Doing this is vital for a great mix, but you can go too far, ending up with the two elements becoming so disconnect­ed that they’re unrelated – or worse still, mutually ineffectiv­e.

Arguably, an example of this effect can be found in tracks by reggae supremos Sly and Robbie. While they’ve created some amazingsou­nding records, some feature a kick with an extreme click and little weight, set way above the bass guitar of pure sub.

While mixing, if you feel that your bass and kick aren’t quite working in sympathy, there are a few sonic devices you can use to meld them together and get them grooving as one – let’s take a look at a few of them.

PARALLEL COMPRESSIO­N

You’re probably familiar with the technique of creating a bus channel on which to pile extremely heavy and fast compressio­n settings, then blending it in with the original signal to add power and weight without losing the initial hit of the uncompress­ed sound – if not, check out

222’s excellent Modern Compressio­n cover feature for more on parallel compressio­n.

When parallel-compressin­g your drum track, if you feel your bassline isn’t up there with the kit in terms of impact, try sending some of the bass to the same bus. This may or may not work, depending on the low-frequency content of the bass. Harder, midrange basses will work better in this instance because they compress more evenly; deep basses with their intense low-frequency energy tend to pump the compressor and so are more likely to suck the life out of drums.

There is also the question of whether the whole drum kit should be combined with the bass, or just the kick. This is primarily down to taste, but there’s usually more of a need to glue the kit elements together than just the kick and bass – in this case, it makes sense to bus the bass with all the drums.

MULTIBAND PARALLEL COMPRESSIO­N

For deep basses, a multiband compressor on the parallel bus might be a better bet, as it allows you to isolate the sub-bass band from the harder low (100Hz upwards) and mid frequencie­s. Set the lowest band crossover to around 80 or 90Hz, and the one above that to around 250 or 300Hz. Each should have the fastest attack and release times possible. Soloing the band to set the times lets you listen for unwanted distortion as you vary them. See this technique in action in the tutorial below.

GROUP SATURATION

For even more gluing of the kick and bass elements, a sub-group with a saturator will bring a unified character to the bottom end. Tape or valve-style saturators such as PSP MixSaturat­or can be subtle, but the difference can be exposed by A/B-ing signals. Putting the kick and bass through a saturator before sending the two together through the multiband compressor as above with the rest of the kit is quite a good approach to the purpose.

A less subtle approach is an amp simulator such as Native Instrument­s’ Guitar Rig. This lets you be as extreme as you like, but there’s a danger of creating a car wreck of mush rather than a useable cohesive low-end drive.

BLANKET REVERB

A reverb can be a good solution in a mix with plenty of space and a slow tempo – otherwise you’ll lose clarity and distinctio­n quite quickly. A dense plate reverb is a good starting point , but for busier, faster tracks, a tight room sound can be a good approach – Universal Audio’s UAD Ocean Way Studios plugin is phenomenal for room realism.

The common issue with reverbs is the build-up of low-mid frequencie­s – and others, depending on the model you’re using. Some careful listening and then prudent subtractiv­e EQing of any areas you feel are affected can help retain clarity while gelling both elements.

 ??  ?? Place kick and bass in the same sonic space using artificial room reverb like UA’s Ocean Way Studios
Place kick and bass in the same sonic space using artificial room reverb like UA’s Ocean Way Studios
 ??  ?? Don’t overlook the gluing, gelling power of the amp sim, here represente­d by NI’s stack-packed Guitar Rig 5
Don’t overlook the gluing, gelling power of the amp sim, here represente­d by NI’s stack-packed Guitar Rig 5

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