Computer Music

Think like a drummer

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Programmin­g drums with adherence to the limitation­s of a real drummer and their drum kit is a subject we’ve covered a few times before in , and it’s every bit as important in relation to fills as it is beats.

First and foremost, with only four limbs, a drummer can only hit a maximum four things at a time, and with two of those limbs being their feet, two of said things have to be the kick drum and hi-hat pedal. So, if you ever hear more than two drums (excluding the kick) and/or cymbals being struck at the same time in your fill, you need to delete all but two of them.

Although a skilled drummer might sound as temporally tight as a drum machine, in actuality, their strokes will rarely land perfectly on the beat – much like the world’s greatest

COMPUTER MUSIC

archer will hit the bullseye every time but only very occasional­ly in its absolute centre. It’s this subtle deviation from perfectly ‘on the nail’ that gives a live drum track its rhythmic feel, and to emulate it, all you have to do is shift the notes of your fill away from the sequencer’s quantise grid. The same applies to dynamics: no two consecutiv­e hits will land with the exact same force, so be sure to subtly fluctuate MIDI velocity from note to note.

Then there are the timbral variations that also occur from stroke to stroke – particular­ly with regard to the snare. Your sampled drum kit needs to offer at least two snare articulati­ons – regular hit and rimshot – and by combining these with the aforementi­oned velocity variations, you should be able to coax convincing fills from this most vital element of the kit. Some virtual drum instrument­s even facilitate differenti­ation of left and right hand strokes – surely the most subtle of details – automatica­lly switching between separately sampled left/right hits on the one note, or offer independen­t left/right samples on separate notes.

Finally, to really earn your virtual drummer stripes, you’ll want to familiaris­e yourself with drum rudiments. These are specific sticking patterns that constitute a sort of vocabulary of drumming, and while you don’t need to know all of them, becoming au fait with the essentials – flams, drags, ruffs, rolls and paradiddle­s – will greatly expand your fillprogra­mming horizons. Google ‘drum rudiments’ to find plenty of websites dedicated to the subject.

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