Computer Music

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4. Musical parts from tuned percussion

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1 We’ve concentrat­ed on beats up to this point, so let’s now create riffs and melodic elements from found sounds. Striking metal objects can create fantastic tonal elements, as they tend to reverberat­e for some time and generate rich harmonics. Here, we load a characterf­ul strike ( Shelter.wav) into a sampler and use it to play a simple riff. 2 It’s not just metal that generates cool, synth-like harmonics – here, we use a mouth-popping noise ( Mouth Pop.wav). For a distinctiv­e sound, we record our ‘popping’ very close to the mic, but at a very quiet level. We load this sound in a sampler and mirror our main riff, adding variation by playing some of the notes an octave down. 3 When working with sounds that feature a long release, you can chop out the attack portion and isolate the softer harmonic portion. We’ve done this with a recording of a mouth-simulated fart in a tunnel ( Tunnel Trump.wav), providing a simple offbeat riff. We also tune Ring Pull.wav to fit the track’s key, and use it to add extra melodic interest within the groove. 4 Although we could easily create a generic bass using any old sine wave, we already have a great recording that contains plenty of sub frequencie­s – yep, our rubber band kicks from our earlier tutorial ( Rubber Kick.wav). We load this sample into a sampler before raising the amplitude envelope’s Attack to create a soft sub bass. UAD’s Precision Enhancer Hz accentuate­s the sound’s harmonics. 5 As with any found sound, try adjusting the sampler’s Transpose parameter to see if the hit works better when pitched up or down. When pitched up, it has a much punchier, tom-like impact, so we head into the MIDI region and adjust the notes of our riff. The pattern now alternates between subbier notes and higher ‘tom’ notes. 6 Even something as recognisab­le as a human whistling ( Whistle.wav) can be made to sound synthetic and distinct – with enough creative mangling, of course! By applying Portamento within the sampler, then overlappin­g lower and higher MIDI notes ever so slightly, we create a distinctiv­e ‘sliding’ effect. Rhythmic filtering and distortion adds vibe and character.

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