Computer Music - - The Drop -

Some­times you might cre­ate a build-up which is sim­ply mas­sive, all guns blaz­ing. If you’ve al­ready turned ev­ery­thing up to 11, where do you go from there? Al­though it’s the cli­mac­tic mo­ment, a killer drop doesn’t have to be the fullest mo­ment of the track – by start­ing smaller at the drop, you cre­ate some head­room and give your­self the re­main­der of the track to ramp things back up again to­wards a big end­ing. See which sounds are re­ally keep­ing the beat puls­ing, and let the drop kick in with only those parts at first. Drum ’n’ bass records use this tech­nique to pull things back af­ter an in­tense frenzy dur­ing the build-up – lis­ten to the rein­tro­duc­tion of the beats in Camo & Krooked’s Cli­max (­cli­max), which make it feel like the track has dropped… but re­ally, the good stuff is yet to come!

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.