Computer Music

AUDIO DAMAGE PHOSPHOR 2

More than half a decade on from its initial launch, can this intriguing alphaSynta­uri-inspired additive synth still light up our lives?

- www.audiodamag­e.com

Continuing their ongoing catalogue refresh, Audio Damage’s latest plugin update takes their emulation of the alphaSynta­uri – a seminal Apple II-hosted additive synth from 1979 – Phosphor, to version 2. The relatively minor changes made include the under-the-hood engine improvemen­ts, expanded compatibil­ity (AAX and VST3), full graphical overhaul and new XML-based preset system that are being systematic­ally rolled out across the whole AD range, and while those alone make the $10 upgrade price a no-brainer, there are a couple of actual ‘new features’, too.

As it’s been six years since our review of the original Phosphor ( 163, 9/10), we’re going to reassess it here in full rather than just appraise it as an update.

Solid burn

Like the alphaSynta­uri, Phosphor 2 (VST/AU/AAX, and separately-available, identical £4.99 iPad app/AU plugin) is, by today’s (and, indeed, 2011’s) standards, a very simple instrument that makes additive synthesis about as approachab­le as it gets. It’s a two-oscillator synth, each oscillator outputting a wavetable made up of a series of sine waves at multiples of the fundamenta­l frequency – ie, partials or harmonics. The levels of the individual partials are set using the bank of vertical sliders in the Primary and Secondary Oscillator panels, with the leftmost slider setting the volume of the fundamenta­l and the rest dialling in increasing­ly high-frequency harmonics, enabling effortless­ly creative signal shaping – albeit without the handy real-time waveform that sat behind the sliders in v1, which has been ditched.

It’s in the Partials Editor that Phosphor 2’s two biggest functional improvemen­ts have been made. True to the alphaSynta­uri, Phosphor v1 only offered 16 partials, but now each oscillator includes a menu-selected choice of 16, 32 or 64 of the blighters, extending the harmonic range upwards massively. The same menu also gives instant access to two oscillator randomisin­g options (all partials, or a third of them with the rest set to 0) and a set of preset partial configurat­ions that mimic

“Like the alphaSynta­uri, Phosphor 2 is a very simple instrument that makes additive synthesis approchabl­e”

analogue waveforms: saw, triangle and square. All good stuff.

FM station

One of Phosphor 2’s most powerful sound design features – and certainly not possible with the alphaSynta­uri – is the ability to dial in frequency modulation of each oscillator by the other with the Osc1 and Osc2 Crossmod sliders. This opens up a further avenue of complex, clangorous and aggressive tones – endlessly useful for leads, pads, bells, percussive­s, FX and more; and with the modulation signal tapped post envelope and pre Level slider, either oscillator can be dedicated to serving as a dynamicall­y flexible silent FM modulator.

The two aforementi­oned oscillator-specific ADSR envelope generators boast curvable Attack, Delay and Release stages, but, slightly disappoint­ingly, still can’t be repurposed as general modulation sources.

Wrapping up the oscillator­s, the Noise Level sliders introduce white noise to their outputs, the Panning sliders move them left and right in the stereo field, the Velocity sliders determine their velocity sensitivit­y; and Osc2’s Pitch Offset slider applies up to 10Hz of upward shift to it for a touch of discordanc­e and/or further FM craziness. Finally, the little ‘Space Invaders’ buttons turn on Vintage mode, working in aliasing and degradatio­n in order to faithfully capture the dirt and grit of the real alphaSynta­uri.

Phosphor 2’s oscillator­s don’t feed directly into a discrete filter, the idea being to control their frequency content using the partial sliders. However, at the end of the signal path sits a stereo delay module, featuring separate combinatio­n high-pass/low-pass filters (graphicall­y edited as width-adjustable bandpass filters) for the Left and Right channels. With up to two seconds of synced or unsynced delay time, and both feedback and cross feedback circuits onboard, this powerful processor can be put to good use for everything from basic filtered echoes and spatialisi­ng treatments to intense feedback loops and dubby manipulati­ons, and plays a huge part in the synth’s sound design workflow.

Green machine

Like the curious system it aims to recreate, Phosphor 2 is a synth unto itself – there’s nothing else quite like it. Remarkably, it manages to make its seemingly limited range of editable parameters and modulators feel like a benefit, coming across as tightly focused on its own idiosyncra­tic modus operandi rather than in any way inadequate, and being supremely easy and fun to program. Most importantl­y, the sounds it makes are absolutely stunning, particular­ly when it comes to leads, pads, chiptune-style noises and FX; and although we wouldn’t have minded a few more presets (there are just 55, all told), the gently guided Randomize function serves as a constantly reliable source of instant inspiratio­n.

If you’ve already got Phosphor in your locker, the upgrade is well worth the asking price. And if you’re yet to experience the delights of this quirky, individual­istic, brilliant and bargainpri­ced electronic instrument, we recommend getting hold of it every bit as enthusiast­ically today as we did the first time round.

“Like the system it aims to recreate, Phosphor 2 is a synth unto itself – there’s nothing else quite like it”

 ??  ?? PARTIAL EDITOR Adjust the levels of 16, 32 or 64 partials with these sliders ADSR ENVELOPE Curve-able but still 100% dedicated to oscillator volume OSCILLATOR CONTROLS Including the allimporta­nt Crossmod L+R LINK Slave Osc2’s controls to those of Osc1...
PARTIAL EDITOR Adjust the levels of 16, 32 or 64 partials with these sliders ADSR ENVELOPE Curve-able but still 100% dedicated to oscillator volume OSCILLATOR CONTROLS Including the allimporta­nt Crossmod L+R LINK Slave Osc2’s controls to those of Osc1...
 ??  ?? The new Ctrl menu houses randomiser­s, ‘waveshapes’ and the means by which to up the number of partials
The new Ctrl menu houses randomiser­s, ‘waveshapes’ and the means by which to up the number of partials

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