Computer Music

Sampling Secrets with Cyclick

As the creator of too many sample packs to mention, sound artisan Robbie Stamp is well-versed in creating unique sounds quickly. Here, he divulges some of his pro sound design secrets…

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“One way to freshen up your sample library is to generate your own material – but that takes time, right? It does if you slave over each sample, trying to get the best kick drum, riser, orchestra stab, whatever; but that’s pointless, especially without context. An approach I regularly use for sample collection­s favours creating a large set of samples using a pseudo-randomised process, and then plucking out the best results. This may initially appear a long winded approach, but in practice it’s quite efficient across a range of sources. The key is parallel processing.

“Most DAWs allow one channel to send to a number of group channels via aux sends or direct routing paths. I use eight Direct Routing slots in Nuendo, naming the groups with adjectives or keywords to describe the sound process I’m after. Sometimes I’ll fill up a group channel’s plugin slots quickly to get broad brushstrok­e sounds and move on to others, refining in short bursts; while at other times I’ll concentrat­e on one, and use that as a template to copy to the next and tweak. The key principle is efficiency: work fast, and don’t get bogged down in small adjustment­s, particular­ly as the input material should have enough variance to produce a range of responses. This is where ‘pseudorand­om’ comes into play – while setting up the groups, you can either loop one sound, or play back all the material in a long loop; both have their merits.

“Efficiency is related to how the input material is laid out. I prefer to dump the root samples into Kontakt, as this allows quick manipulati­on of the samples globally, but you can also just place everything on an audio channel. The key is to snap the MIDI note or audio to bars and leave a healthy gap between events to accommodat­e reverb/delay tails. Once you’ve bounced all the groups to audio tracks, you can group the tracks in whichever way your DAW allows and make a global cut to separate them into single events (Nuendo allows you to split an event at regular intervals along its length). Then it’s a case of sifting for the best events and bounce them as new audio files. The sifting is also a technique to perfect – I prefer a vertical approach where I loop one source hit and cycle the eight bounced tracks in solo mode, deleting anything I’m not grabbed by. You can also just play back a channel at a time armed with the eraser tool, deleting as you go.

“To make the most of your efforts, store the group channels (using the descriptor­s) for future use - more random, more efficient.”

“I prefer to dump the root samples into Kontakt, as this allows quick manipulati­on”

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 ??  ?? Robbie dials in his Kurzweil K2600 ready for another sampling sesh
Robbie dials in his Kurzweil K2600 ready for another sampling sesh

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