Computer Music

Filters for the ages

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The sound of the analogue filter has become synonymous with synthesise­rs. It’s the source of the squelches, quacks and chirps that punctuate our favourite synth tunes. In the early days, a manufactur­er’s filter design was a closely held property. Robert Moog was justifiabl­y proud and protective of his famous 24dB low-pass filter, as rival company ARP found out when they came up with a design that was a bit too similar to Bob’s!

Moog charted the map that would be followed by nearly every manufactur­er, with most instrument­s sporting a low-pass resonant filter. Few designs were as beloved as Moog’s transistor ladder-based design, though a few are now recognised for their own unique qualities. Tom Oberheim quite sensibly chose a less-precise 12dB design for his SEM modules, as they were intended to be paired with a Minimoog or an ARP, and Oberheim rightly felt the contrast would be appreciate­d.

After being dissuaded from using a clone of Moog’s filter, ARP came up with their own 24dB low-pass jobs, though all were hobbled by a manufactur­ing flaw that reduced the frequency range ever so slightly. Their Odyssey added a non-resonant high-pass filter to the path, a combinatio­n that would become commonplac­e on Roland synths in the 1980s.

EMS went their own way, using a diode ladder arrangemen­t for the supremely squelchy filter on the VCS 3 and Synthi A. Diode ladder designs would also be used by Nyle Steiner in the Steiner-Parker Synthacon, as well as Roland in their TB-303 – probably the most convincing argument in favour of this quirky, chaotic approach.

Some of the filters described herein were self-oscillatin­g – meaning that the resonance could be increased to the point of producing a sine wave. This useful trick was the source of many an acid-drenched space jam in the ’70s.

Until recently, vintage filters have been notoriousl­y difficult to reproduce in virtual form, partially due to the processing power required to do so convincing­ly. Luckily, advances in DSP have given developers the freedom to come up with some awesomely accurate emulations, such as those built upon zero-delay feedback algorithms.

 ??  ?? It’s taken a while, but developers like u-he, makers of Diva, have finally nailed the sound of the analogue filter
It’s taken a while, but developers like u-he, makers of Diva, have finally nailed the sound of the analogue filter

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