Computer Music

Applied Acoustics Systems Objeq Delay $139 Objeq of desire

When the masters of physical modelling synthesis decide to put out a delay plugin, you just know interestin­g things are going to happen…

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AAS’ latest effect plugin (VST/AU/AAX) combines a stereo delay with the physical modelling synthesis for which the company are best known. Comprising three individual­ly bypassable signal processing sections, a final Mixer stage and an LFO for modulation, it enables transforma­tion of the input signal or its echoes into tonally disparate sounds via one of four ‘acoustic resonators’. The first stage in the signal flow is a pair of filters – High and Low Cut – each sweeping from 20Hz to 20kHz and offering a choice of 6dB, 12dB or 24dB/octave rolloff slopes.

After that comes the all-important Object section, where the acoustic resonators are brought into play, using complex filtering to make it sound as if the input is being merged with or ‘played through’ a particular type of physical medium. When the Delay section is turned off, it processes the dry signal; when Delay is on, it works its magic on the wet signal only. It’s not possible to route the dry/wet mix through the Object, although a workaround is to use two instances of the plugin.

The four Object types are Beam (a solid, rectangula­r beam), Drumhead (a circular membrane), Plate (a flat, rectangula­r plate) and String (a “perfectly elastic” string). The specifics of the selected Object are highly tweakable, lending each one an impressive­ly broad range in terms of spectrum and temporalit­y.

The Frequency knob tunes the resonator’s fundamenta­l pitch between 20Hz and 4kHz, while the time it takes to stop resonating is determined by the Decay knob. The Material control extends the decay of higher frequency partials the further clockwise its turned, with the effect of making the sound more metallic. The Formant control adjusts the point at which the Object is ‘excited’ – ie, how close to the centre point it’s struck, expressed as a percentage: 0% is the outer edge, 100% is dead centre.

The final stage in the chain is the aforementi­oned Delay section, which contains two delay lines, the first (called, er, First) a simple tap, the second (Echoes) a feedback loop with sweepable 6dB/octave High and Low Cut filters inserted. Each delay line can be run free at 0.001-8 seconds, or synced to host at the usual array of regular, dotted and triplet note timings; and the Multiply parameter scales the delay time by a factor of 1/2, 2/3, 4/3 or 2. There’s also a Ping Pong mode for left-to-right bouncing.

A world of its own

There simply isn’t another plugin on the market that does what Objeq Delay does, and its ability to generate percussive and melodic echo ‘sequences’ from any source material – as well as wonderfull­y odd spatialisi­ng, chorusing, flanging and more straightfo­rward delay effects – is genuinely remarkable. It doesn’t hurt that the Object resonators sound superb, of course, or that a huge library of beautifull­y designed presets is included.

Beyond its limited modulation options (see Low Frequency Objeq), Objeq Delay’s only other significan­t failing is that the actual delay functional­ity is surprising­ly basic – it’s positively crying out for a more creatively programmab­le multitap setup. Nonetheles­s, this is a unique and musically-minded plugin that every producer and sound designer needs to try. www.applied-acoustics.com

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