Computer Music

OEKSOUND SPIFF

There are plenty of transient shaping plugins on the market, but none of them approach the concept quite like this one…

- www.oeksound.com

Just like it’s stablemate, Soothe (9/10,

239), Spiff, the second plugin from Helsinki’s oeksound, was originally designed as a corrective processor for vocals, but “turned out to be an equally useful tool on almost any sound source”. Both are based on dynamic EQ technology, but while Soothe puts it to use as a de-esser/harshness-fixer, Spiff – first developed as a reducer of ‘mouth clicks’ – redeploys it in the form of a frequency-conscious transient shaping device.

Spiff-ing

Spiff is modal in its processing ‘polarity’, in that it either cuts or boosts, as determined by the so-named buttons at the top left. The Depth knob collar and response graph switch between blue (Cut) and pink (Boost) to make it instantly obvious which mode you’re in. The only control that’s independen­tly adjustable for each mode is Depth (see below) – the rest maintain their settings regardless of mode selection.

The Sensitivit­y parameter establishe­s how heavy a transient has to be for the algorithm to respond to it: the further it’s turned clockwise, the more sensitive to low-level transients the plugin becomes. The other three controls sitting alongside it are rather less intuitive, so the Delta button, which solos the difference between the wet and dry signals, proves indispensa­ble. Sharpness sets the bandwidth of the cuts and boosts – keep it tight for creative effects, and broader for drums and other instrument­s. Decay represents the cut/boost recovery time – ie, how long it takes for the signal to return to its original level after processing. The decay time can be tilted between high and low frequencie­s (with the fulcrum at 1kHz) using the Decay LF/HF knob: anticlockw­ise, low frequencie­s take longer to decay than high frequencie­s; clockwise vice versa; and in the centre, decay is equal for both.

With those four all-important dials set, and any frequency response tweaks made in the EQ section (see Equal opportunit­ies), the Depth knob sets the amount of cut or boost applied to the transients, Trim compensate­s for overall gain changes, and Mix handles the dry/wet ratio.

Spiff is well endowed in terms of stereo processing options, too, with a choice of Left/ Right or Mid/Side modes, both with Balance and Stereo Link (0% for dual mono; 100% for equal processing in both channels) controls. Finally, the Advanced panel contains various quality options, including up to 4x oversampli­ng.

Spiff and mighty

Spiff makes for a worthy partner to Soothe, delivering a sort of ‘vertical’ equivalent to the latter’s more ‘horizontal’, resonance-taming action. As expected, it does a superb job of solving plosive vocal issues, but it also works wonders on drums, guitars, keys and other transient-heavy instrument­ation, reining in excessive attacks in Cut mode without affecting surroundin­g material, and enhancing front-end energy, clarity and punch in Boost mode.

If we could add some things, though, they would be the ability to assign Cut and Boost perband; access to the crossover frequency for the Decay LF/HF parameter; output auto-gain; and independen­tly-adjustable controls in Cut and Boost modes. The last would add to Spiff’s credential­s in the ‘experiment­al’ department, where you might want to flip between different setups for each mode. As it stands, though, this is a powerful, innovative transient wrangling plugin for mixing and sound design.

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