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7. Synthesisi­ng your own kick from scratch 7. Synthesisi­ng your own kick from scratch

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1 Let’s synthesise a kick using our Thorn CM synth. On a new MIDI track, create a one-bar MIDI clip, then draw a 16th-long low F note on every beat of the bar. Load Thorn CM on this track. Up in the synth’s Poly section, switch it from Poly to Mono – we don’t want to play chords! – then change Osc 1’ s waveform to a basic Sine.

2 This deep, subby sine wave will form the foundation of our kick. But listen closely – notice how the sine’s front-end ‘click’ occurs inconsiste­ntly on some notes, but not others? That’s because the oscillator’s Phase Mode is set to Random ( Rnd), meaning that the sine’s phase changes each time a new note fires.

3 Click the Phase Mode dropdown and select Gate. The sine now retriggers from the start of its cycle every time. But that nice ‘click’ that some of the randomlyph­ased notes had is gone! Previously, the sine was starting at different points in its waveform; now, it’s consistent­ly starting at the click-less beginning of the sine’s cycle each time…

4 So, to shift the waveform’s ‘start point’, change Osc 1’ s Phase amount. At 25%, the sine starts a quarter of the way into its cycle, so we get that initial click every time. When synthesisi­ng melodic synth sounds, this type of click can be annoying, but for a kick drum, this gives its nose a pleasing ‘tick’.

5 A basic bass drum is taking shape. Time to add beefier harmonics with saturation – in Thorn CM, switch the Filter’s Mode to Dirty LP, then crank up Drive to around +18dB. Saturation greatly defines a kick’s timbre, so try out different drive flavours in your synth, or insert saturation plugins on the synth’s channel. 6 Play up and down the keyboard, and the kick’s pitch changes. Want pitch to remain at a fixed value? Deactivate Osc 1’ s KeyTrack button (the bottom-right keyboard icon). Now tune the kick’s body with Osc 1’ s Octave and Semitone controls – we pull Oct down to -2 to get back to our original pitch.

7 As with any synth sound, our kick’s volume shape over time can be altered via its amplitude envelope controls. In Thorn CM, raise Amp Env Release up from its current 25% position – this extends the bass drum’s tail, adding more sub weight. We want a shorter tail, though, so a tighter Release value of 15% is enough here.

8 Now let’s add punch to our kick. Just like how a synth’s amplitude envelope governs volume response over the course of each note, we can use a second envelope to alter pitch shape over time. Toggle Thorn CM’s Mod Matrix tab to pop it open.

9 Sound designers evaluate a synth’s potential for percussion generation via the speed of its envelopes – the faster the response, the more ‘punchy’ they are. Thorn CM’s regular Env 1 and 2 ADSR envelopes are OK, but we can use one of the synth’s custom MSEGs, which you’ll find down in Thorn CM’s bottom right – head there now.

10 Switch MSEG 1’ s mode from Loop to Oneshot, flip it from Steps to Curve mode, then detoggle Sync and drag its Speed down to the minimum 25ms. We now have a rapid, customisab­le envelope curve that will retrigger upon each new MIDI note.

11 Let’s tell MSEG 1’ s punchy downwards shape to sweep Osc 1’ s pitch: in Mod Matrix, set Source as MSEG 1 and Target to Master Tune. As you drag up the Depth amount to 50%, you’ll hear this shape create a punchier kick sound. The mod depth amount and envelope shape both exert the greatest influence over our kick’s punch response, so let’s go further…

12 Drag MSEG 1’ s bottom node to extend it later along our 25ms window of time, then drag down the curve’s centre to bend it into a tight exponentia­l curve. For a ‘thuddier’ 909-style kick, apply a higher modulation Depth amount, and make the curve shape less exponentia­l. An 808style kick features a less prominent punchy aspect, and a sharper pitch fall.

13 Time to add top-end ‘snap’ to our body kick via Thorn CM’s Noise oscillator. First, switch it On. Deactivate the Loop button so our transient only fires once at the start of a triggering note. From the Noise oscillator’s waveform presets, choose Percussion » Click 05. To tune it, raise the Pitch knob to 17.

14 Now let’s gently sweeten our kick with Thorn CM’s built-in processors. Head to the Effects tab, then turn the Equalizer module On. For more upper-midrange and treble presence, we’ll boost Mid Gain to +6dB at a Freq of 1kHz, then lift High Gain to +3.5dB at a High Freq of 3kHz.

15 Short ambience on the upper mids puts our synthetic kick in a ‘space’. Turn Thorn CM’s Reverb module On, then dial in these settings. Try switching Osc 1’ s sine’s waveform for character: a triangle wave adds more subtle odd harmonics; we also like the FM 05, Bell 05, Pluck 01 and Sub Saw waveforms.

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