Reverb and delay tips for super-stereo mixes
Producers often use reverb as a creative tool for sound design. Virtual ambience can make a short sound lengthier and more characterful – almost like an extra oscillator! However, as almost all reverb signals are stereo, the timbre and character of your reverb may change dramatically in the mono downmix. A good approach, therefore, is to use mono reverb for ‘personality’ – this way, the reverb signal will stay completely consistent within the mix’s mid signal, and you can then process this mono reverb (perhaps with auto-panning, stereoisation or even extra reverb!) to add extra stereo width to the ambience.
When mixing beats made up of disparate sound sources, you might send the entire drum bus to a single reverb, in order to emulate the effect of drum kit overheads. Be aware that this will probably sound cool in stereo, but then disappear to some extent when summed to mono (see our previous tip). Try monoing or narrowing reverbs when you need that to be tonally consistent in the mono mix – maybe pan or auto-pan it a bit to add a touch of width back in.
Try to avoid having your most important transients (kick, snare, main hi-hat, etc) in the stereo signal – at least exclusively – otherwise your mono mix will lack power when those important attacks disappear. If you’re reverbing a snare, say, try automating the ’verb’s dry/wet mix to come up directly after that important transient. Flux’s BitterSweet plugin (bit.ly/Flux_Bittersweet) is a free transient processor that allows you to sculpt the mid or side signal’s attack and sustain independently – highly useful when you want to, say, blunt a drum hit’s stereo transient.
Stark, dry synths or drums signify an amateur mixdown. Apply very short reverb (or just the early reflections) to electronic drum hits, then tuck this stereo info under the dry signal to dial in natural-sounding reflections, like they’d have in a physical room. Keep the reverb extremely short for an almost-imperceptible widening effect.
SEPARATION VS GLUE
When we talk of mix ‘glue’, we all think of compression and saturation. But stereo processing can also tie things together – for better or worse! ‘Blanket’ stereo treatments on submixes can homogenise them in an unpleasant way, and lose separation… but that effect may be exactly what you want! Alternatively, go against common production rules and create separation by using a completely different reverb timbre for each element in your mix. Ultimately, this comes down to knowing when you want to ‘glue’ sounds with reverb or delay treatments, and when you want things separated.
A CONVOLUTED PLAN
Unlike algorithmic reverbs, a convolution reverb plugin uses impulse responses ‘sampled’ from realistic spaces to generate virtual ambience. Many convolution reverb effects allow you to load up more unusual impulse responses, which can be used to give sounds a splash of weird, esoteric width that you’d never normally come up with.
Instead of calling up a reverb processor, hunt down a stereo sample (say, a reverbed clap) and use the sound’s baked-in ambience as a width-adding layer in the mix. This is especially useful when layering drum samples, as you can shape and pitch the ambience like any other sample.
Want to widen a narrow mix element? Try applying a coat of short stereo reverb or tight ping-pong delay, then load up a stereoising plugin and use it to exaggerate the width of the first effect. This way, you’ll be able to ‘blow up’ and magnify that extra width in a controlled fashion.
Explore a convolution reverb’s more esoteric impulse responses to give your signals unique width
Want your reverb’s character to stay solid? Sum the signal to mono, then apply a touch of width on top!
Flux’s BitterSweet allows you to manipulate the volume envelope of either mono (M) or stereo (S) information