Computer Music

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3. Kick drum programmin­g and processing tricks

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1 Broadly speaking, reverb should only be applied to kick drums in very small amounts, unless you want to quickly overwhelm the bottom end of the mix. However, as a spot effect for punctuatin­g the end of a phrase, a single, heavily reverbed kick can work wonders. Load up your plugin of choice and automate a send to it at the point of impact.

2 A reversed kick drum can make for a great, subby ’whip’ into a drop or break. Double up the kick drum cell or note in your sampler, reverse the duplicate and trigger it to lead into the first kick of the drop. You may need to play with the sample start and end points, and note position, to get it perfectly in time.

3 Now let’s look at a few ways to make a kick drum line sonically shift as it progresses. First, the good old low-pass filter. Throw your filter plugin onto the kick channel, then either automate the cutoff frequency to rise and fall as befits the choon, or modulate it with an LFO in free running mode.

4 For elastic kick drum programmin­g, load multiple kick drums into your sampler and assign them all to the same note or separate velocity layers on the same note, then set the trigger mode to ‘round robin’ for predictabl­e cycling or ‘random’ to leave the triggering selection to chance. We’ve picked related kicks, but disparate ones yield interestin­g results.

5 For a weird, evolving kick drum, fire up a synth set to a bass preset, and layer it on your sampled kick, triggered by the same short notes. Now use slow LFOs, randomiser­s and whatever else you fancy to modulate obviously audible parameters like wavetable position, noise osc pitch, PWM and filter cutoff. Mix the resultant fluctuatin­g sound in over the sample.

6 Last but not least, delay. A simple pingpong delay makes a great partner to the drop reverb described earlier, while regular stereo delay can be used to turn a 4/4 kick drum part into a wild channelbou­ncing groove. Play around with delay times, feedback, filter settings and mix levels, and try thinning the triggering notes out if things get out of hand.

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