Computer Music

SOFTUBE PARALLELS

Visually beguiling and powered by a very special library of evolving waveforms, this new synth from Sweden walks its own path

- Web softube.com

Having successful­ly made the move from the effects domain into the area of softsynths with their Heartbeat drum machine (8/10, 222) and Modular Eurorack emulation, Softube’s new plugin instrument, Parallels (VST/AU/AAX), is a 14-voice two-oscillator polysynth with a 1.6GB library of multisampl­ed waveforms at its core. These have been captured from an array of classic and boutique hardware synths, and environmen­tal recordings, and they aim to go further than other, similar sampled soundbanks in their duration and depth, serving as a deep reservoir of source material for filtering, modulation and processing in an interface that any synthesist should be able to get to grips with in a matter of minutes.

Special Source

Parallels’ GUI is striking and consistent­ly informativ­e, from the use of colour and shading to represent modulation assignment­s and mix levels, to the tastefully animated modulators and cool iconograph­y. It’s a thing of real beauty.

The two Source ‘oscillator­s’ each host any waveform from the categorise­d library (Digital Synth, Analog Synth, Chords, Drones, Distorted, Environmen­t, etc), and are blended with the big Mix knob. Every one of the 97 waveforms is 15 seconds long, and constantly evolving in amplitude, harmonic content and/or pitch throughout its progressio­n from start to finish. They’re designed to be scanned through, like enormous wavetables, and this is done with the Color knobs, which simply offset the playback start point within each waveform, as visually indicated by their encircling amplitude graphics. The name is a little misleading, though, as while most of the waveforms get ‘brighter’ the further clockwise Color is swept, that’s down to the content of the sample itself rather than any ‘algorithmi­c’ effect on the part of the knob.

Sending MIDI notes to the synth, then, initiates looped playback of a very short segment of each waveform starting at the Color position. Bizarrely, the length of this loop is prescribed for each one and set in stone, so you can’t zoom in to snatch a single-cycle wave, say, which is something we found ourselves wanting to do quite often. The loop can be defeated by activating One-shot mode, under which

“The waveforms are designed specifical­ly to be scanned through, rather like enormous wavetables”

playback simply continues to the end of the waveform if not modulated to do otherwise.

Both Color knobs are available as modulation targets (see below), of course, but they also have their own AD envelopes (Color Movement). Attack (1ms-16s) determines the time it takes to sweep clockwise to the point set by the Amount slider, while Decay (also 1ms-16s) dictates how long it takes to return to the start point.

The remaining Source controls comprise an ADSR volume envelope, Octave and Pitch knobs, and on/off for mod wheel-driven Vibrato. Each Source feeds into its associated Shaper section, wherein one of three very different filters is brought into play – see Throwing Shapers. The left-hand side of the GUI (the ‘Mod Pod’) houses four modulation source slots, each of which can host an LFO, envelope, randomiser, step sequencer or Euclidean sequence generator. The LFO is freely shapeable from a triangle to a saw waveform, and curvable; the envelope switches between ASR and ADSR behaviour; the randomiser is superb, with its XY control of rate and ‘noise filtering’; the Euclidean generator is analogous to a cycling trancegate; and the 16th-note step sequencer features a Slew control for ‘glide’, and can output variable amounts or fixed 100% steps. They come together as a hugely creative quintet of signal generators – easy to use, yet genuinely fun.

Modulation assignment­s are made by dragging the collar around the target parameter to set the mod amount, and each target can mix the input from two sources at a time, balanced with its popup Modulation Mix slider. It’s a clever system, but we’re surprised at the twomodulat­or limit – why not an XY pad with a modulator on each corner? Also worth noting is that modulation is positive-only for all parameters bar Pitch, so downward envelopes are out, as is negative modulation of the Color control. It’s a shame, too, that the filter displays don’t animate with modulation, and that, while Source Mix can be modulated, individual Source volume levels can’t.

Finally, the five serially arranged effects modules – Distortion, Chorus, Flanger, Delay and Reverb – are well up to Softube’s usual standards in this department, bringing plenty of glamour, spectacle and polish via just two knobs (plus dry/wet mix) each.

Synth of the future

Despite the shortcomin­gs mentioned (and the return of Softube’s overwrough­t preset browser/ manager, which we won’t get into again here beyond saying that the more patches it addresses, the more frustratin­g it gets – and in this case, that’s very frustratin­g indeed), Parallels is a fantastic instrument. We love its intuitive, captivatin­g interface, groovy modulators, excellent effects and thoughtful­ly designed waveform library, and, ultimately, the stunning noises it produces. Yes, it sacrifices a degree of depth at the altar of architectu­ral simplicity, but most will find its focused, contempora­ry approach refreshing. There’s nothing else quite like it for quickly and easily summoning complex, colourful synth sounds of all shapes and sizes.

“It sacrifices a degree of depth at the altar of simplicity, but most will find its focused approach refreshing”

 ??  ??
 ??  ?? Great for tagging and identifica­tion, but absurdly histrionic when you just want to audition a few presets
Great for tagging and identifica­tion, but absurdly histrionic when you just want to audition a few presets

Newspapers in English

Newspapers from Australia