Computer Music

The measure of tape

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Tape enjoyed a long history, and there are many types of tape deck: later models could achieve extremely high-fidelity, while earlier or cheaper models might colour the sound significan­tly before it even hit the tape at all.

Tapes came in many widths, from two inches down to an eighth-of-an-inch for compact cassettes; and tape speed could vary from 30 inches-per-second on a pro machine, down to just 1.875 ips for a compact cassette.

Different formulatio­ns of tape were available: even the humble compact cassette had three common types (ferric, chrome and metal), each of which sounded very different, and three possible different noise reduction systems (Dolby B, C, or S, although the last one was rare).

There are a few general characteri­stics that we associate with the tape sound, the most important of which is saturation. There’s a limit to how much you can magnetise a section of tape: once all the molecules are polarised the same way, there’s nowhere else to go.

But tape approaches this limit very gradually and gently. There’s no sudden hard ceiling like in an AD converter – instead, a smooth, gentle curve, which starts to gently round off and tame peaks in the signal well before they reach the limit. This means the added harmonics tail off very quickly as they get higher in frequency, more like a triangle wave than a square wave.

As tape saturation tends to be symmetrica­l, there will only be odd harmonics added, so you’ll likely end up with a healthy dose of third harmonic, maybe a bit of the fifth, and little or nothing higher than that: a recipe for a warm, relatively transparen­t type of saturation that can work well on complex signals like a full mix.

Tape exhibits hysteresis, which means, again, a type of ‘memory’, making saturation more complex than simple waveshapin­g. But in the same way very fast compressio­n starts to add significan­t distortion, saturation with a memory effect starts to add a natural compressio­n effect.

Tape saturation also typically reduces highfreque­ncy transients, which helps tame things like cymbals or strumming. Many engineers also routinely boost treble while tracking to tape, knowing it can be cut back again at mixdown – this practice helps reduce hiss, but also pushes high frequencie­s further into tape saturation.

 ??  ?? Tape (and plugin emulations like Waves Kramer Master Tape, pictured here) brings its own unique characteri­stics
Tape (and plugin emulations like Waves Kramer Master Tape, pictured here) brings its own unique characteri­stics

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