Computer Music

12 TOP TIPS FOR COLLABORAT­ING

Stuck at home? You’re certainly not alone. It’s time to get out and meet people – at least virtually – and make some music!

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USE REMOTE STORAGE

High-quality stereo audio files can be a hassle to send back and forth over the net due to their large size. If you change one part, you could just resend that bit, but it gets confusing fast, as the recipient loses track of what’s going on.

Avoid all this hassle by using a service such as Dropbox to keep projects in sync across multiple machines and users. The default free allowance is usually enough for one project.

BOUNCE WET AND DRY

When you’re bouncing a channel with huge amounts of reverb or delay, it’s usually worth bouncing a version without those heavy effects as well. These kinds of things can, of course, be very subjective indeed. And it’s also easy for somebody to get frustrated with a part – and even start to dislike it – if they can’t adjust it or even hear a dry version.

WATCH THE LEVELS

When bouncing channels, be careful not to overdrive either the master output or the input levels into any plugins, as this can result in digital clipping and a different response from the plugins respective­ly.

GIVE IT A CHANCE

If somebody suggests a change to something you’re used to hearing, it can be extremely difficult to view the new version as anything but inferior.

To banish this problem, try living with the change they’ve suggested for a day or so, working on the track with it in. We’re not saying that they’ll always be right, but sometimes you need to let things bed in before you can be objective about them.

SPECIFY A FORMAT

Always check what format somebody wants their files in before you send them. Some DAWs offer 32-bit export, but others don’t allow 32-bit files to be imported, for example. A problem as easily avoided as this can utterly derail a planned studio session.

CUT OUT SILENCES

If you’re working with lots of bounced tracks, you might find your hard drive buckling under the pressure. First, consider upgrading to much faster solid-state storage. If this is a no-go, try slicing any significan­t gaps out of each audio file in the arrangemen­t. That way your hard drive won’t be accessing every bounce simultaneo­usly for the whole track.

SPECIFY SOFTWARE VERSIONS

When collaborat­ing with somebody using

the same DAW, make sure that you’re working with the same version. Some DAWs aren’t backward-compatible, so this could mean that the person running the older version won’t be able to open files saved in the newer one. It’s easy to overlook this issue, so make sure you ask ahead of time.

SAVE OUT SAMPLES

Watch out for plugins that reference sample banks, as even if you tell your sequencer to save a project and all of its assets, they might not be included. To get round this, save your sampled patch out and share this with your partner, too.

CHECK FOR LICENCES

A lot of soundbanks are copy-protected these days, including some sample libraries. Make sure you check that your partners have the required licences – if not, it’s time to bounce again.

DON’T KEEP QUIET

Working with lots of people on a project can be really interestin­g, as it allows for a potentiall­y much larger range of influences and ideas. But there is also a danger that you can lose your way. If you feel like the project has lost direction, speak up and let the group know.

Make sure that you do this in a friendly way, with concrete examples to back your suggestion­s up – having a SoundCloud reference of how the project sounded at an earlier point will help!

BE FLEXIBLE

Don’t be afraid to work in different DAWs and just swap bounced parts. Some people work best using multiple platforms (moving, say, from Live to Logic), so let each producer play to their (and their DAW’s) strengths. If you hear something that you’d like to edit, make a note and let your partner know.

BREAK IT UP

If you and your partner always disagree, you never finish any projects, or it just feels like things aren’t working how they should, then communicat­ion is everything; try and talk it through. But collaborat­ion should be fun and productive. If this isn’t happening, there are plenty more collaborat­ors out there.

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