Computer Music

Aquatic Adventures 2

In this new section, we plunder the C Vault to bring you classic sample collection­s from our 21-year history. Time to go underwater once more…

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Welcome to a new inclusion in

Computer Music where we bring you some classic samples from the mighty Vault, a huge hard drive stuffed full of all the audio that we’ve given away over the last two decades. Last month, we brought you the first half of Aquatic Adventures, so here’s part 2, a 1.37GB collection of loops, atmosphere­s, drum hits and more.

Robbie from Cyclick Samples put the collection together…

“This may be the most idiosyncra­tic of sample collection­s to date. It is made up of 15 multisampl­ed instrument­s (in SFZ format for the Alchemy Player CM and anything else that can load SFZs), five drum/ percussion kits, loops and lines across four tempos, EFX loops/oneshots, and a set of Water Pad chords. The beats were made from layered hits which have been culled from various analogue and digital drum machines and synths over the years. These have been processed and mixed to make sure that they don’t get all modern and blown out, but instead possess the requisite ‘skippy lightness’ that would have kept feet tapping throughout the innumerabl­e levels of the games of yesteryear.

“Accompanyi­ng the beats are looped lines from a set of sine wave basses, plastic pianos and blippy leads, with some arpeggiate­d loops from the basses and leads too. The Water Pad Chords are a set of seven chord shapes (major, minor, 6th, 7th, 9th, sus4 and minor 6th) in three keys (A,C and E) across four super-chilled pad synths. Real water was involved in these as the convolutio­n reverb impulses that help smooth the pads out are in fact recordings made in water using a hydrophone (I have a collection I made for a soundtrack).

“What gaming sample set would be complete without EFX. Most of these loops and one-shots were made from LFO modulated selfresona­ting filters processed through a variety of reverbs, modulation effects and delays (the aquatic reverb impulses were put to work here as well). There is also a whole heap of Sample & Hold filter control going on to fit in with the gaming theme.”

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 ??  ?? GEAR USED
Kurzweil K2600r synth/sampler
Cyclick Samples library UAD-2 Quad
Focusrite LiquidMix Arturia softsynths
TAL softsynths u-he Zebra
NI Kontakt 4
Steinberg Nuendo Antelope Audio Orion 32 Lavry DA10 converter Event Opal monitors
GEAR USED Kurzweil K2600r synth/sampler Cyclick Samples library UAD-2 Quad Focusrite LiquidMix Arturia softsynths TAL softsynths u-he Zebra NI Kontakt 4 Steinberg Nuendo Antelope Audio Orion 32 Lavry DA10 converter Event Opal monitors

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