Computer Music

Dynamics and timing

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As you’ll have no doubt noticed, our drum part so far, while making sense in terms of playabilit­y and pattern, still sounds totally mechanical and unrealisti­c. This is because we drew all the notes in by hand, snapped perfectly to the grid and at a constant, fixed velocity level.

The best way to remedy this problem is to play the part in live using a MIDI keyboard or drum pads. It does require a modicum of skill and the ability to ‘feel’ the groove rather than just rigidly bash it out, but you don’t have to play the whole thing at once. Set up a record cycle and play each element in separately as the track loops round – hats, then kick, then snare, for example. The result will be a MIDI part with naturally varying velocities and subtle timing fluctuatio­ns from beat to beat (and they do need to be subtle – if anything sounds noticeably out of time, move it closer to the grid).

If you can’t or don’t want to play your part in live, draw the notes in with snap turned off, aiming for the grid lines (and being sure to fall within a few millisecon­ds of them). When you’re done entering the part, manually tweak your velocity levels or use a MIDI plugin to introduce a touch of randomisat­ion/humanisati­on.

Keep it believable

Varying velocities and timing is the best way to make your parts sound realistic, then, but don’t go too mad! Keep your velocities within a relatively narrow range – a drummer will strive to be as consistent as possible, so obvious leaps in volume from hit to hit will sound wrong. For hi-hat and ride cymbal patterns, the drummer will play the notes that fall on the beat harder than those falling in between (or vice-versa, if they’re looking to accent the off-beat).

Of course, it’s not enough to trigger just the one sample per drum at varying velocities – you need a properly multisampl­ed drum kit, so that low-velocity hits trigger samples of drums played gently, while high-velocity hits fire off full-strength recordings. Your DAW most likely has a decent multisampl­ed kit built in, and there are several fine third-party solutions: Toontrack’s EZdrummer and Superior Drummer, XLN

Audio’s Addictive Drums, FXpansion’s BFD series, NI’s Battery and Studio Drummer are just some of the great titles available.

Finally, an important timing considerat­ion is push/pull: skilled drummers will deliberate­ly play very slightly behind or ahead of the beat to create a driving or laid-back feel. To emulate this, simply apply a bit of channel delay to the whole part, or manually shift selected elements of it after you’ve made all your other edits.

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