Computer Music

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Adding ghost notes, accents and fills

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Ghost notes add movement and syncopatio­n to any groove. We draw in some very low-velocity snare presses and single hits between certain hi-hat hits. To make the presses sound convincing, the first hit needs to be a bit louder than the following ones. 4

For accenting and elaboratin­g on the backbeat, extra full-strength snare hits are called for. These can be placed on or off the beat, depending on whether you’re aiming for syncopatio­n or ‘beat reinforcem­ent’. We go for syncopatio­n most of the way here, with a big on-beat accent at the end of the phrase triggering a rimshot sample. 2

Many drummers will play ghost notes between most of their hi-hat hits almost semi-consciousl­y, so we add a few more. These really enhance the groove, and our drum part is now full of movement and sounding pretty funky. 5

Fills are used to mark the ends of phrases and lead into verses, choruses, middle eights, etc. Our first example is incredibly simple – the clichéd 16th-notes round the toms, with a cymbal smash at the end. We show you this for demonstrat­ion purposes only – don’t ever use it unless you’re specifical­ly going for a naive, amateurish feel! 3

The only thing a real drummer would take issue with in our groove now is the lack of hi-hat variation. To remedy this, we place open hi-hats at the end of the first bar of our two-bar phrase and on top of the last snare. These are choked (that is, muted) by the following closed hi-hat hit – most virtual drum kits include this feature. 6

This is the sort of thing a skilled drummer would actually play as a fill! We include a variety of snare articulati­ons, different samples for left- and right-hand strokes and a set of Bernard Purdie-style hi-hat kicks (at maximum velocity). We’ve even thrown a tearing double-kick drum rip in there! We’ve drawn everything in by hand, with snap off.

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