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Trials Fusion

How RedLynx is welding together the most ambitious Trials yet

- Publisher Ubisoft Developer RedLynx Format 360, PC, PS4, Xbox One Origin Finland Release 2014

360, PC, PS4, Xbox One

The problem with making something pure is that changing it makes people nervous. That’s something of which RedLynx became intensely aware after announcing at E3 2013 that one of the additions to Trials Fusion would be a trick system. The uproar was immediate: this exacting game of balance, control and exquisite physics was doomed to become a showy, score-chasing motocross romp. But as creative director Antti Ilvessuo explains, that was never going to be the case.

“People were worried that we were ruining Trials,” he tells us. “But we’re the developer; we know how to make this game. People should rest assured that we know what Trials is. We’re not breaking anything.”

On the evidence of this first look at Fusion, he’s right. Trials is, first and foremost, a remarkable physics model from which game design spills out, and the freestyle motocross (FMX) system is grounded in real-world physics. As before, you use the left stick to shift your balance and, with it, the position of the bike. Now you can use the other stick to move a rider’s legs. Keep the bike level, push your legs out behind it and you’re Superman.

“Tricks in other games are about button combinatio­ns,” Ilvessuo says. “I haven’t seen this done in any other game, and I think this is the right way to do it. Everything’s done by physics, not by animation [cycles]. It’s all unlocked, and it’s only your own skill that defines what you do.” For the most part, FMX is hived off from the core game in bespoke events and skill games, but you can do tricks at any time, though the need for higher jumps will adversely impact racing times.

Elsewhere, we find more new uses for old physics. The addition of all-terrain vehicles whiffs of gimmickry at first, but poses a stern challenge to honed Trials muscle memory. While traditiona­l Trials bikes are, naturally, rear-wheel drive, the 4x4 nature of these ATVs means you lose speed if you land jumps on your back wheels. It’s a subtle yet fundamenta­l change to the way you play.

As is a new focus on replayabil­ity that fleshes out each of the career mode’s 40 races with a set of three challenges. Some are skill based, perhaps asking you to complete a number of flips. Others involve finding secrets squirrelle­d about levels. Others still trigger minigames that mimic the leftfield player creations made in Trials Evolution’s level editor (in Fusion, that editor is refined and expanded, containing over 5,000 objects). We have a game of tennis against a grumpy penguin, for instance. But it’s not all played for laughs: finishing some challenges shuffles the level furniture to pose a sterner test.

The singleplay­er career follows the standard Trials template, and late-game levels put its simple mechanics to taxing use, with the latest iteration of RedLynx’s Inferno track proving every bit as tough as you’d hope. There’s further challenge in Infinite mode, which spits out short, procedural­ly generated lengths of neon track, the player given three lives to survive as many sections as possible.

Much attention is being paid to how this sprawling package is presented, too. The game is, like Evolution, split into three strands – singleplay­er, multiplaye­r, and UGC in Track Central – but a new XP system powers a levelling path for each of them, with the sum giving your overall rank. A notificati­on centre tells you if a friend has set a new course record or created a new track, as well as tracking any of the new time-limited tournament­s in which you’re involved.

RedLynx has been busy, then – and its workload has only been added to by this being the first Trials game to be multiplatf­orm on day one. It has led to the studio thinking outwards, devising new ways to use its physics model. RedLynx is enthralled by its player community, which created some 700,000 tracks in Evolution, but it isn’t in its thrall. To be so would mean no FMX tricks, no ATVs, or any of the other little additions that make this the most ambitious Trials yet.

TOP Ilvessuo won’t be drawn on the resolution question, but Trials has never looked as good as it does on Xbox One. The game will, in the Trials tradition, run at a rocksolid 60fps on all platforms. RIGHT There’s plenty of variety in Fusion, from sci-fi cities and factories to burntorang­e sunsets and frozen lakes. Each of the eight environmen­ts is its own cohesive space that’s four kilometres square

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 ??  ?? TOP Evolution’s simultaneo­us multiplaye­r mode returns, though Fusion also builds on HD’s asynchrono­us ghost racing with a set of new time-limited tournament­s. ABOVE Environmen­tal Easter eggs take skill to discover. Even Ilvessuo struggles to grab a...
TOP Evolution’s simultaneo­us multiplaye­r mode returns, though Fusion also builds on HD’s asynchrono­us ghost racing with a set of new time-limited tournament­s. ABOVE Environmen­tal Easter eggs take skill to discover. Even Ilvessuo struggles to grab a...
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