EDGE

THIS MONTH ON EDGE

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A rhapsody of trinkets that distracted us during the production of E265

BOOK

Ocean: The History

www.kck.st/1jxirVW

With its licensed games and arcade ports, Ocean grew to become Europe’s biggest game publisher and developer in the ’80s, until the transition to consoles threw it into conflict with Japanese and American publishing giants. Ocean: The History, created by Chris Wilkins and writer Roger Kean, catalogues the company’s games, music and art, and tells its story in the words of close to 40 former Ocean staffers. For the most part, they’re stories of little consequenc­e, but that’s rather the point: the rise and fall of Ocean is a dry tale, but the half-remembered anecdotes of drunken fistfights and canned games from the publisher’s programmer­s, marketers, artists and warehouse managers all paint a fond and vivid picture of simpler days.

continue

Left Behind DLC Can any other studio match Naughty Dog for

characters nowadays? Titanfall’s burn cards look to redefine the

multiplaye­r perk

Price is right

Xbox One + game for £400 is a much better match for PS4’s £350

Card revolution

PS4 VR

Sony’s imminent entry makes the virtual reality

wave unstoppabl­e

quit

Original sin New DLC for Arkham Origins. Shame the game still isn’t fixed

Price is wrong

Xbox One early adopters suffer, but when do they not?

Dungeon Keeper

EA squanders Bullfrog’s legacy with in-app purchases. How evil

More layoffs

Good luck to all affected at Sony Santa Monica, Turbine and Irrational

TWEETS

It’s 2014. Can we admit that companion apps and second screen gaming are dumb and give dev teams that time back to use elsewhere? George Broussard @georgeb3dr

Co-founder,3DRealms

Played FlappyBird. Learned two things: (1) I know nothing about games, (2) I suck at FlappyBird. Mark Nelson @BlueDev

Freelance designer and writer

Wall running is the new cover. Cliff Bleszinski @therealcli­ffyb

Independen­t developer

In 1999, I visited Hans Zimmer’s studio in Santa Monica, Media Ventures, to ask Harry for MGS2 music. The studio was like spaceship bridge. Hideo Kojima @HIDEO_KOJIMA_EN

Director,Kojima Production­s

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