Talking to Michel Ancel, and eager anticipation of Legends in 1080p, prompted a fresh visit to the Glade Of Dreams. We soon found ourselves utterly absorbed by the rhythm, Ancel’s team warping platform clichés into something with captivating momentum. Playing it back to back with Yoshi’s New Island was a cruel mirror, but only served to prove how crucial intelligent and subversive level design is in this genre.
Puzzle & Dragons iOS
The virus is spreading. Conversation inevitably turns to GungHo’s puzzle-RPG, with phones whipped out, teams shown off and strategies shared. Between hunting for specific drops in the daily dungeons, farming coins at the weekend to fund the coming week’s levelling, and revisiting early dungeons for monsters to feed to your team’s superstars, there’s always something to do. Still playing? Oh, yes. And we’re beginning to wonder if we’ll ever stop.
Dark Souls PC
The wait for the final build of Dark Souls II gave just enough time for another run through the original. It’s remarkable how something that was once so intimidating has become so familiar, and we’d reached the summit of Sen’s Fortress within five hours. We may not visit Lordran again for some time, though, and given fast travel’s impact on Drangleic’s world design, we can’t help but wonder if we’ll see its like again.
Rayman Origins 360