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Yakuza: Ishin

PS3, PS4

- Publisher Sega Developer Yakuza Studio Format PS3, PS4 Origin Japan Release Out now (JP)

Yakuza Studio head Toshihiro Nagoshi warned us at last year’s Tokyo Game Show that Ryu Ga Gotoku: Ishin, the latest period drama spinoff from what western players know as the Yakuza series, would take little advantage of Sony’s new console because it was being made for PS3 as well. “PS4 is cheaper than hardware used to be,” he told us, “but it’s still not cheap, so I decided we’d be letting our fans down if we didn’t also release a PS3 version.”

It shows. On PS4, Ishin’s prerendere­d environmen­ts and slightly wooden character animations mean it looks like a high-end PS3 game, so it’s hardly a showcase for the console with which it shared a Japanese launch date. ‘Ishin’, meanwhile, means ‘reformatio­n’ or ‘revolution’, but a flatly literal translatio­n could be misleading. What the subtitle wants to invoke is the Meiji Restoratio­n period of Japanese political history, which began in early 1868. The game doesn’t take place during the restoratio­n itself, but it’s set in the period leading up to it, culminatin­g the moment the baton is passed from a generation raised in hardship to one raised in prosperity.

That serves as a metaphor for Ishin as a whole, since it seems that Nagoshi and company are reluctant to let go of the old ways. PS4’s Share button features, considered an invaluable word-of-mouth marketing tool by most developers and a key feature for early adopters, are available in only a few specific parts of the game. DualShock 4’s touchpad offers map functional­ity, Remote Play with Vita works smoothly, and there’s a companion app for on-the-go brawling (see ‘Data ronin’). It’s a scant upgrade, though, especially given

Ishin’s reams of unvoiced text, tutorials that tell rather than show, load screens between areas – albeit brief ones – and clunky manual save system, all of which are jarring presences in a game running on hardware that still smells of its packing materials.

Of course, Nagoshi knows that the new generation is not where the bulk of his audience is, as evidenced by Media Create’s first-weekend figures, with sales on PS3 comfortabl­y outstrippi­ng those of the PS4 version. The Yakuza games are mainstream blockbuste­rs in Japan, and their key merits – engaging drama, beautifull­y rendered and acted cutscenes, gritty art direction, and a deceptivel­y simple combat system – are all designed with a large audience in mind. In Japan, such an audience does not yet exist on PS4. Making the likes of Ishin exclusive to the new platform might help create one, but clearly the bottom line has taken priority.

The story follows Ryoma Sakamoto, a merchant samurai who trained in Edo under

master swordsman Sadakichi Chiba and went on to become a lynchpin in the restoratio­n of power from the military shogunates to the Emperor just as Japan was facing imposed westernisa­tion at the hands of Commodore Perry’s ‘black ships’. Sakamoto’s way with diplomacy, and staunch moral values, helped shape the Japan we know today, ushering in the Meiji Restoratio­n and an end to nearly 300 years of insular shogunate rule. During this period, guidelines for government were laid down that remain in place to this day. For his efforts, Sakamoto was murdered by an unknown assailant in December 1867, weeks before the Restoratio­n kicked off in earnest.

Nagoshi’s Yakuza Studio breathes life into the story with all the surplus of charm we’ve come to expect from the series. Characters from the main Yakuza games are cast as historical heroes, with Kazuma Kiryu naturally playing the role of Sakamoto, and appearance­s from stalwarts such as Shun Akiyama, Goro Majima and Haruka Sawamura. After the first chapter sets the scene – Sakamoto returns to Tosa after ten years in Edo, quickly becomes embroiled in a plot to overthrow the shogunate, but is framed for a murder much closer to home that forces him to flee in disgrace – we then relocate to a bustling, 19th-century Kyoto.

The mise-en-scène is remarkable, but make no mistake: this is traditiona­l Yakuza fare, albeit with a historical twist. Sidequests – or Sub Stories, in Yakuza parlance – reveal unseen sides of Sakamoto’s personalit­y or add further historical colour, such as the sarcastic chants of “Ee ja nai ka!” (“Who cares!”) that were common to protests in that era. Play Spots this time include a variety of period card games, as well as fishing, chicken-racing and karaoke, the latter still a clumsy but amusing rhythm game despite the leap to new hardware. Real-world discount store and series staple Don Quijote appears, too.

One of Yakuza 4’ s greatest successes was its four fighting styles, one for each of its protagonis­ts. There’s a nod to that here, despite the single playable character, with Sakamoto able to switch between four distinct approaches using the D-pad. There’s the classic bare-knuckle brawling, swordplay, an old-fashioned pistol, and a combinatio­n of katana and gun. Combat itself is as welcoming and undemandin­g as ever, with buttonmash­ing a perfectly valid strategy and the option to switch temporaril­y to easy mode after repeatedly failing the same fight. But precision play is rewarded. Learning combos results in a higher hit counter and splatters the screen with blood. Encounters are as violent they always are, but in keeping with Nagoshi’s policy of not promoting wanton murder, defeated opponents usually get up and leg it (after a couple of lines of dialogue in which they realise the error of their ways and resolve to live better lives) or stick around for a lengthy cutscene. The fights that pepper the first few chapters of the main story also continue a tradition of spectacle. One, for instance, takes place in a bathhouse, with Sakamoto and his opponent both naked, their modesty protected only by clouds of steam.

One fight takes place in a bathhouse, with Sakamoto and his opponent both naked

As we go to press, there is no official word on a western release of Yakuza: Ishin, but it would seem unwise to hold your breath. Localisati­on of 2012’s Yakuza 5 has been rumoured for some time, and despite being a longed-for addition to PS4’s slender software library, a historical epic such as Ishin would seem an even tougher sell than the main series’ modern-day setting. Given publisher Sega’s ongoing risk aversion, it seems that

Ishin, like PS3 samurai spinoff Yakuza Kenzan, will only ever be sold in the east. And with its reliance on old-fashioned kanji and thick Kansai dialect, you’ll need a more-than-adequate grasp of Japanese to make it worth importing. But just as Ryoma Sakamoto helped lay the groundwork for Japan to trade on its own terms with the west all those years ago, it would be satisfying to see this bold and thoroughly eastern tale make the journey overseas. Better still would be for the next

Yakuza game to be built from the ground up for PS4, free of the all-too-obvious shackles of old console hardware.

 ??  ?? Main series characters (and their regular voice actors) play period roles. Haruka Sawamura plays an innkeeper who becomes a close confidante to Kazuma Kiryu’s Ryoma Sakomoto
TOP RIGHT Heisuke Todo, played here by Shigeki Baba, was a Shinsengum­i...
Main series characters (and their regular voice actors) play period roles. Haruka Sawamura plays an innkeeper who becomes a close confidante to Kazuma Kiryu’s Ryoma Sakomoto TOP RIGHT Heisuke Todo, played here by Shigeki Baba, was a Shinsengum­i...
 ??  ?? Toshihiro Nagoshi, chief creative officer, Sega
Toshihiro Nagoshi, chief creative officer, Sega
 ??  ?? Series madman Goro Majima plays Soji Okita of Kyoto’s Shinsengum­i, a police force tasked with protecting the shogunate. He first appears in chapter three of Ishin, in which Sakamoto seeks to infiltrate the Shinsengum­i
Series madman Goro Majima plays Soji Okita of Kyoto’s Shinsengum­i, a police force tasked with protecting the shogunate. He first appears in chapter three of Ishin, in which Sakamoto seeks to infiltrate the Shinsengum­i
 ??  ?? Although the PS4 version is not greatly enhanced over PS3 visually, Ishin’s cutscenes are as effective as ever, thanks to Yakuza Studio’s detailed character art and expressive facial animation
Although the PS4 version is not greatly enhanced over PS3 visually, Ishin’s cutscenes are as effective as ever, thanks to Yakuza Studio’s detailed character art and expressive facial animation

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