Rather than sim­ply give each player con­trol of one of the sin­gle­player game’s char­ac­ters, the lo­cal co-op mode ups the stakes and pro­vides two for each. One player has two blue vil­lagers while the other has two red, all of which can be stacked in any or­der – as­sum­ing you can fig­ure out how to use the lev­els to achieve this. The sin­gle­player com­bined quadru­ple jump be­comes an oc­tu­ple ma­noeu­vre here, al­low­ing you to reach greater heights. Suc­cess re­lies on com­mu­ni­ca­tion be­tween the two play­ers, es­pe­cially dur­ing per­ilous jump­ing sec­tions, and this means each bested hur­dle feels like a mas­sive achieve­ment. How­ever, things can quickly dis­in­te­grate into slap­stick dis­ar­ray.

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