Rather than simply give each player control of one of the singleplayer game’s characters, the local co-op mode ups the stakes and provides two for each. One player has two blue villagers while the other has two red, all of which can be stacked in any order – assuming you can figure out how to use the levels to achieve this. The singleplayer combined quadruple jump becomes an octuple manoeuvre here, allowing you to reach greater heights. Success relies on communication between the two players, especially during perilous jumping sections, and this means each bested hurdle feels like a massive achievement. However, things can quickly disintegrate into slapstick disarray.