EDGE

Chaotic good

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Julian Gollop returned to Chaos after taking paternity leave from Ubisoft Sofia and experiment­ing with Unity while caring for his newborn twins. Those experiment­s led to him quitting Ubisoft and starting work on Chaos

Reborn in November 2012. “It felt like the natural project to try, really: my first game back as an indie being one of the first projects I created on my ZX Spectrum. At the moment only I’m working on it full time, but I’ve got a couple of artists and another programmer. We have an artist in Hungary, who did some of the original concepts, and an artist in Romania, who has done quite a bit of the modelling for the creatures. But the team size is small, and it will probably remain fairly small.”

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