Chaotic good
Julian Gollop returned to Chaos after taking paternity leave from Ubisoft Sofia and experimenting with Unity while caring for his newborn twins. Those experiments led to him quitting Ubisoft and starting work on Chaos
Reborn in November 2012. “It felt like the natural project to try, really: my first game back as an indie being one of the first projects I created on my ZX Spectrum. At the moment only I’m working on it full time, but I’ve got a couple of artists and another programmer. We have an artist in Hungary, who did some of the original concepts, and an artist in Romania, who has done quite a bit of the modelling for the creatures. But the team size is small, and it will probably remain fairly small.”