At Ubisoft, many projects are prototyped and then abandoned, with the lessons shared via editorial. But Splinter Cell: Conviction, Ghost Recon: Future Soldier,
and Rainbow6: Patriots were all announced and then totally reworked. How does a
Patriots slip past editorial?
“That’s life,” Francois shrugs. “We looked at it and we were like, ‘Shit. Good fantasy, but the game we’re building is crap. We need to rework that.’ I still think the pitch for Patriots was exciting; we all thought it was. We decided to unveil it, but we were struggling to make that game. It just wasn’t fun to play when we were prototyping it. It’s not just our call; it’s the teams and us. [But] it’s not the team’s failure. Editorial failed to support them and take them in the right direction. We need to embrace it to learn from it.”
“[We announced] because we’re optimistic and we love to take risks, maybe?” says Hascoet, who seems more philosophical about the redesigns. “We’ll all die one day, that’s for sure. Because we are still alive, we can still try to make things better. We always hope for the best.”