EDGE

BURN AFTER DEALING

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The game’s Burn Cards are doled out generously – you’ll get them for winning, reaching your dropship alive after a lost match, downing enemy Titans, levelling up or completing challenges – though you can only hold 26 at a time, and take another three into battle with you. The most basic varieties increase weapon capacity or bullet damage, but others have specific and highly useful applicatio­ns, such as knocking 80 seconds off a Titan’s build time, continuous use of a Pilot’s Tactical Ability, or displaying enemies on the minimap. Each card only lasts for a single life, so use them carefully, but it’s a clever solution to the perk system’s inherent flaw of forcing you to make a choice and stick with it, with little scope for change mid-match when things are going horribly wrong.

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