The game’s Burn Cards are doled out gen­er­ously – you’ll get them for win­ning, reach­ing your drop­ship alive af­ter a lost match, down­ing en­emy Ti­tans, lev­el­ling up or com­plet­ing chal­lenges – though you can only hold 26 at a time, and take an­other three into bat­tle with you. The most ba­sic va­ri­eties in­crease weapon ca­pac­ity or bul­let dam­age, but oth­ers have spe­cific and highly use­ful ap­pli­ca­tions, such as knock­ing 80 sec­onds off a Ti­tan’s build time, con­tin­u­ous use of a Pi­lot’s Tac­ti­cal Abil­ity, or dis­play­ing en­e­mies on the min­imap. Each card only lasts for a sin­gle life, so use them care­fully, but it’s a clever so­lu­tion to the perk sys­tem’s in­her­ent flaw of forc­ing you to make a choice and stick with it, with lit­tle scope for change mid-match when things are go­ing hor­ri­bly wrong.

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