BURN AFTER DEALING
The game’s Burn Cards are doled out generously – you’ll get them for winning, reaching your dropship alive after a lost match, downing enemy Titans, levelling up or completing challenges – though you can only hold 26 at a time, and take another three into battle with you. The most basic varieties increase weapon capacity or bullet damage, but others have specific and highly useful applications, such as knocking 80 seconds off a Titan’s build time, continuous use of a Pilot’s Tactical Ability, or displaying enemies on the minimap. Each card only lasts for a single life, so use them carefully, but it’s a clever solution to the perk system’s inherent flaw of forcing you to make a choice and stick with it, with little scope for change mid-match when things are going horribly wrong.