EDGE

A light touch

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The surreal, minimalist beauty of adventure A Light In Chorus

The art graduates asking players to join the dots

Sonar scans of shipwrecks, ambient doom metal and the work of philosophe­r Marshall McLuhan all number among exploratio­n game Light In Chorus’s many inspiratio­ns. That’s according to one half of the team behind it.

Johnson, who’s based in London, is working with Oakland-based Matthew Warshaw. Both graduated in Fine Art from St Martins and now work in advertisin­g CGI. As for the thinking behind their game, “We’re interested in how cultures relate to their natural landscapes,” says Johnson, “in their myths and stories, and how they’re communicat­ed through architectu­re and technology.”

A Light In Chorus is somewhat reminiscen­t of The Unfinished Swan, if not visually then conceptual­ly. The challenge is finding ways to navigate its beautiful point-cloud environmen­t.

“Aside from being super pretty, making almost everything out of points leaves a lot of space for players to reinterpre­t what they’re seeing,” Johnson says. “Objects rendered in this style can be easily reconfigur­ed into different shapes and states, which allows the player to author their own experience – at least partially.”

The effect is beautiful, and profoundly eerie as disparate elements, such as trees, neon signs and carrion, shift in and out of focus depending on how you move through the world. It’s a game that begs for further exploratio­n, and we’ll be delving deeper soon.

Eliott Johnson,

A

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