EDGE

Tomodachi Life

- Publisher/developer Nintendo (SPD Group No 1) Format 3DS Release Out now (JP), June 6 (EU, NA)

3DS

Part soap opera, part sitcom, Tomodachi Life is an ostensibly odd and subversive life sim underneath which beats a quietly conformist heart. It asks you to cater to the whims and needs of the Mii characters inhabiting a steadily growing island community; you’ll earn money by making them happy, which is invested in new items in order to continue satisfying them. Given the company’s oft-stated desire to put smiles on faces, it could be seen as a satire of Nintendo’s own corporate policy: keep everyone happy and business will be good.

It begins with you creating a Mii doppelgäng­er, your lookalike’s traits determined by a series of sliders. Do they speak caringly or directly? Are they energetic or lethargic? You can adjust the pitch and tone of their synthesise­d speech, too, but as a general rule, the more deadpan the voice, the funnier the interactio­ns are. We never tired of our Mii expressing shock with a sotto voce “gosh”. That ‘Tomodachi’ sounds like ‘Tamagotchi’ may be coincident­al, but at times your involvemen­t feels a lot like caring for a digital pet, even if managing your community is less demanding than looking after a single Nintendog. While there are timed events, many are available during multiple time slots, and you won’t be punished for ignoring your islanders for a few days.

As with Animal Crossing, beneath the welcoming exterior lies an indictment of humanity’s rampant consumeris­m. You feed and clothe your Miis, buy new interior designs for their apartments and give them gifts, with each problem solved topping up your cash, which you’ll spend on amassing a faintly meaningles­s haul of items. Some are purely decorative, while others prompt new interactio­ns, and it’s the latter that keep you coming back. Context is crucial, and mundane exchanges are made amusing by the participan­ts – we won’t forget Satoru Iwata beating C-3PO in a rap battle any time soon. Often it’s your own personal touches that provide the comedy, with the ability to select phrases for characters to say in certain situations. Elsewhere, the juxtaposit­ion of cartoon characters and realistica­lly rendered objects, including giant digitised hands with which you can applaud at weddings or pick fluff out of hair, injects a Gilliam-esque surrealism.

Given Nintendo is considerat­e enough to publish an annual report discussing how its practices could effect positive societal change, it’s doubly disappoint­ing that Tomodachi Life promotes a lifestyle that will exclude many, with some features gated off until two characters get married and have a child. Otherwise, this is a delightful­ly strange and often surprising piece of work; it’s more plaything than game, perhaps, but the smiles it generates will be broad and frequent.

 ??  ?? Daily events are often enlivened by your input, but the Quirky Questions quiz is unusual enough to begin with, as participan­ts raise their hands to admit they’d rather have been born as a bookshelf, for instance
Daily events are often enlivened by your input, but the Quirky Questions quiz is unusual enough to begin with, as participan­ts raise their hands to admit they’d rather have been born as a bookshelf, for instance

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