Pub­lisher/de­vel­oper Epic Games For­mat PC Ori­gin US Re­lease TBC

“Build, ship and pray” is how project lead Steve Polge de­scibes Epic’s old way of work­ing. Now op­er­at­ing with in­vest­ment from Chi­nese me­dia gi­ant Ten­cent, Epic is do­ing things rather dif­fer­ently, an­nounc­ing a new Un­real Tour­na­ment on its first day in de­vel­op­ment. A small core team will build the game, but it’ll be se­ries fans and Un­real En­gine 4 de­vel­op­ers that give it life, cre­at­ing and sell­ing mods and con­tent. Epic’s cut of the pro­ceeds will mean the game is free. “Not free to play,” the project wiki in­sists, “but free.” If noth­ing else, it seems like a smart way of driv­ing signups for the $19-a-month Un­real En­gine 4.

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