The studio won’t talk many specifics until the PR calendar is right, but with a boost jump, cloak, grapple and smart sights added to the list of possible perks and attachments,
Advanced Warfare’s multiplayer is sure to be a different kind of game. While those EXO tricks will be used in scripted moments in the campaign, they’ve been built as systems in themselves and will work anywhere.
“There are certainly systematic EXO mechanics,” Condrey says. “That’s the foundation of multiplayer, right? [It’s] all about player systems. I can’t confirm anything that’s in multiplayer, but everything you’ve seen… you can imagine applying those opportunities to multiplayer. Now you’re talking about localised EMPs, you’re knocking out someone’s exoskeleton, taking somebody’s optics offline, or disabling their weapon. It means very different sorts of [fights], and it’s a lot of fun.
“There’s a brandnew parabolic microphone attachment that allows you to identify threats even if they have suppressors, and it’s only in because there’s this new tech that’s in the battlefield today… It’s kind of a pretty micro-detail, but layer that by about a hundred of these opportunities and you get different engagements.”