EDGE

Young folk

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Tearaway’s eclectic soundtrack was a collaborat­ive effort on the part of Kenny Young (right) and Brian D’Oliveira. “That handmade, almost dirty aesthetic style is reflected in the music,” says Young, who used analogue equipment so as to avoid it sounding too modern and clinical. “That approach went as far as our actual performanc­e style. I’m a musician, but I’m not a performer, [and] we wanted it to sound like it was played by real people, or even the characters in the game itself. So the fact that I’m not that good was a positive in this context. Brian is a really good player, so we had to get him to tone [his performanc­e] back a bit. He was too good!” The result is a musical journey to match Iota’s quest, beginning with some traditiona­l folk music, taking on dubstepins­pired rhythms in The Barn, and moving on to drum’n’bass as you reach Gibbet Hill. “We had permission to go nuts with the music, which is an analogy to the game experience – as the game gets stranger, so does the soundtrack. So you’ve got the electronic stuff at the end of the game, where it starts getting really weird!”

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