Young folk


Tear­away’s eclec­tic sound­track was a col­lab­o­ra­tive ef­fort on the part of Kenny Young (right) and Brian D’Oliveira. “That hand­made, al­most dirty aes­thetic style is re­flected in the mu­sic,” says Young, who used ana­logue equip­ment so as to avoid it sound­ing too mod­ern and clin­i­cal. “That ap­proach went as far as our ac­tual per­for­mance style. I’m a mu­si­cian, but I’m not a per­former, [and] we wanted it to sound like it was played by real people, or even the char­ac­ters in the game it­self. So the fact that I’m not that good was a pos­i­tive in this con­text. Brian is a re­ally good player, so we had to get him to tone [his per­for­mance] back a bit. He was too good!” The re­sult is a mu­si­cal jour­ney to match Iota’s quest, be­gin­ning with some tra­di­tional folk mu­sic, tak­ing on dub­stepin­spired rhythms in The Barn, and mov­ing on to drum’n’bass as you reach Gib­bet Hill. “We had per­mis­sion to go nuts with the mu­sic, which is an anal­ogy to the game ex­pe­ri­ence – as the game gets stranger, so does the sound­track. So you’ve got the elec­tronic stuff at the end of the game, where it starts get­ting re­ally weird!”

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