EDGE

CENTRE FOR DIGITAL ENTERTAINM­ENT

This research programme asks its students to solve real problems with UK developers

- PROFESSOR PHIL WILLIS Director, Centre For Digital Entertainm­ent digital-entertainm­ent.org

“THE ENGD SETUP IS UNIQUE – OUR RESEARCH ENGINEERS SPEND THREE YEARS WITH OUR PARTNER COMPANIES”

Based across Bath and Bournemout­h Universiti­es, the Centre For Digital Entertainm­ent gives research students the opportunit­y to work with UK developers on real problems, quickly gaining industry experience. Professor Phil Willis is CDE’s director; here he tells us why CDE’s unique doctorate – the only one in the UK to place its students with a company for the duration of their research programme – is producing extremely capable graduates. How does your EngD Digital Entertainm­ent course work? The course funds researcher­s wanting to complete a doctorate with an applied twist. For that reason the students are called research engineers, or REs. Our REs first have one year’s intensive practical training in one of our two universiti­es, almost all of which is project-led learning with little of the traditiona­l lecture-style teaching – this includes masterclas­ses from our visiting company experts. There are core courses such as computer animation and games, visual effects and machine learning, and a growing emphasis on research as the year unfolds. We currently have 50 REs on the course and have funding for 50 more – it’s a big and supportive CDE family! Research engineers are placed with a company after the first year of training – how does this work? The setup is unique to the EngD model. REs spend three years in one of our partner companies in the visual effects, games or animation sector, and work on problems that companies want to solve. They learn how the industry works and have access to a comprehens­ive range of profession­al developmen­t opportunit­ies. We make sure that all of our REs, wherever they are, continue to meet regularly, attend internatio­nal conference­s together and take part in game jams and public presentati­on events – all the while growing their skills. They’ll learn a great deal about the industry and emerge with a CV that no convention­al research student can match!

It seems like a very flexible setup. Absolutely: one of the benefits of our training model is that we’re not limited to a fixed syllabus and can respond to new developmen­ts. For example, we have just finished running a Unity workshop because the students requested it. Which companies do you work with? We work with Electronic Arts, Ninja Theory, Crytek UK, Disney Research and SCEE, among many others. To become involved with us, a company must have a UK research base, must have challengin­g research problems and have someone who can advise the RE in the company. This is seldom a problem with the UK games industry, which has high technical expectatio­ns and a history of pushing research to find practical solutions.

Do you offer funding for the doctorate? We can offer a generous funding package for a research student, backed by additional money for internatio­nal travel, attendance at conference­s and at other events to suit the individual RE.

 ??  ?? “With 50 students from five successive annual intakes behind us, we have more experience of this kind of high-end programme than anyone else in the UK,” says Willis. “And with 50 more ahead, we’re here to stay”
“With 50 students from five successive annual intakes behind us, we have more experience of this kind of high-end programme than anyone else in the UK,” says Willis. “And with 50 more ahead, we’re here to stay”
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