EDGE

FALMOUTH UNIVERSITY

Entreprene­urialism is a top priority at this South Coast university

- TANYA KRZYWINSKA Professor, Digital Games www.falmouth.ac.uk

“START TO DEVELOP YOUR SPECIALISM AS SOON AS YOU HAVE DECIDED WHICH PATHWAY YOU WISH TO TAKE”

Professor Tanya Krzywinska is a prolific researcher of games, and has published a number of papers and books in the field of screen-based and interactiv­e media fiction. In 2006, she became president of the Digital Games Research Associatio­n and is currently developing an interactiv­e fiction game for iPad called The Witch’s Room. We spend some time with her discussing the importance of flexible degrees, maintainin­g indie sensibilit­ies, and why Falmouth sees itself more as incubator than school.

Which discipline­s do your courses cover? We offer six specialism­s in our BA (Hons) Digital Games: art, animation, audio, design, programmin­g and writing.

So six entry points to the same degree? Yes. We appear to be setting a trend in contempora­ry game education by creating an undergradu­ate course that allows students to specialise in different areas of game developmen­t and to bring that specialism to a group where live game developmen­t is undertaken. And rather than [as] traditiona­l teachers, we see our role in terms of coaching and mentoring; [it’s] an incubation approach to game developmen­t within a university context.

Specialisi­ng is key, in your opinion? Absolutely. You should start to develop your specialism as soon as you have decided which pathway into games you wish to take. Start making games with your friends, play many types of games, be extremely curious about developmen­ts that relate to game developmen­t and technologi­es. Be open to learning and play around with new software, but above all make games by specialisi­ng in the area you want to work in! As an indie developer yourself, how do you feel about the label these days? It’s more relevant than ever. Indie games thrive on difference and so the term really does apply here. We believe that students stand a far greater chance of fulfilling their aspiration to work in the industry if they take an entreprene­urial approach to developing their own games. By taking this route, they’re likely to develop the type of independen­ce needed to be successful. Does this prepare them for the realities of working in a large studio, though? The focused approach we take will also prepare our graduates for work in the traditiona­l game industry, since they’ll have developed games together in groups and practised their specialism­s to a high degree. Our aim is to ensure that our graduates are talented within recognised skills and have real, published game portfolios that utilise recognised software. Most importantl­y, they will be able to explore areas of that all-important difference in creative thinking that will make their work stand out! Have tools such as Unity changed the way you go about that? Yes – we’re now able to move away from making ‘sketches’ of games in 2D game engines to having the scope to make far more complex and potentiall­y saleable games in whatever dimension!

 ??  ?? “Falmouth is a very lively and creative place, with gorgeous scenery and a great sense of community,” says Krzywinska. “There is a thriving game community, including a gaming bar called 8-Bit in town”
“Falmouth is a very lively and creative place, with gorgeous scenery and a great sense of community,” says Krzywinska. “There is a thriving game community, including a gaming bar called 8-Bit in town”
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