EDGE

PLAYSTATIO­N FIRST

Sony is helping to train the next generation by putting hardware in its hands

- DR MARIA STUKOFF Head of academic developmen­t, XDev Studio www.worldwides­tudios.net LUKE SAVAGE www.develop.scee.net MARK SAMPLE www.worldwides­tudios.net Academic developmen­t manager, SCEE R&D PlayStatio­n First producer, XDev Studio

Sony’s PlayStatio­n First initiative builds on the spirit of Net Yaroze with its mission to make PlayStatio­n developmen­t accessible to all. Well, almost all: PlayStatio­n First puts PS3, Vita and now PS4 developmen­t kits into the hands of students at a select but growing number of universiti­es that meet Sony’s high standards. Now in its fifth year, PlayStatio­n First is expanding its team and its remit.

“Allowing the next generation of game creators to develop on the PlayStatio­n platform while studying is a great advantage,” explains Dr Maria Stukoff, head of academic developmen­t at Sony’s Liverpool-based XDev studio and the person responsibl­e for launching PlayStatio­n First in 2010. “From day one, students are exposed to the actual hardware they will use when finishing their course and entering the job market. This really does allow them to hit the ground running.” It’s a mutually beneficial relationsh­ip, of course, since it grants Sony a direct line to waves of newly trained, PlayStatio­n-savvy developers. Mark Sample, whose developmen­t credits include Prey, Driver: San Francisco and a stint as game director on the recently announced Hitman game, joined PlayStatio­n First earlier this year as producer. Alongside all this, he’s been heavily involved in teaching for the past five years, and now works closely with university teams to find talent and help students learn a variety of skills, including design techniques and PlayStatio­n best practice.

“It’s important to us that we are there and working with talent to share our expertise in making games,” Sample tells us. “I have over 20 years of industry experience, which allows me to steer young talent away from some common pitfalls and accelerate their learning and progress. I wish I had that kind of support when I started out! It’s definitely a win-win situation for all involved.”

Indeed, one of PlayStatio­n First’s goals is to raise the relevancy of game education by directly addressing the shortfalls identified in the Livingston­e-Hope Skills Review. “For years the industry has complained that graduates aren’t skilled enough,” says Stukoff. “PlayStatio­n First is addressing this head on, making a significan­t impact for studio-ready grads on our platform, and helping to promote our UK game industry as a creative and exciting career option.”

This means looking beyond university level, so PlayStatio­n First also maintains close links with government agencies and industry bodies such as Creative Skillset, UKIE and TIGA. Since effective education starts early, it looks to support primary and secondary school teachers as well.

“The aim is to get young kids to unleash their creativity using PlayStatio­n in the classroom,” says Stukoff. “This talent will ultimately be the generation who will shape the future of the UK videogame industry, and engaging with schools means we have a hand in actively shaping the future of game developmen­t education.”

The initiative also works with game groups at BAFTA and sponsors the Young

Game Designer awards. And it recently partnered with the Prince’s Trust to host a series of Get Started With Game Design programmes across Liverpool and London.

“We continuall­y strive to provide a unique insight into the UK game industry, and to inspire young people to consider game developmen­t as a future career path,” Stukoff continues. “And programmes like the Prince’s Trust one make it possible for the youngest and newest of creators to have a dialogue with PlayStatio­n.”

At an undergradu­ate level, PlayStatio­n First reflects a growing trend of universiti­es trying to simulate the realities of working in a developmen­t studio during a degree. Flick through the university profiles in the pages ahead and you’ll find lecturers talking up the need to expose students to profession­al working environmen­ts at the earliest possible opportunit­y, often with an increased workload as a result. And this in turn has catalysed an increase in onsite business incubators and courses that instil the precepts of entreprene­urialism as well as teaching students to code – all areas Sony’s initiative strives to cover, with the added twist that graduates will emerge armed with experience of its hardware.

“What better calling card to prospectiv­e employers is there than having your first game published on PlayStatio­n?” asks SCEE R&D academic developmen­t manager Luke Savage, who became part of the PlayStatio­n First team last year. “As an industry, we need new talent [with] fresh ideas. PlayStatio­n First engages talent and teaches the skills to make games on PlayStatio­n, which has an incredible advantage when they graduate.”

This experience is all the more relevant given Sony’s support for indie developers with PS4 and Vita. While graduates from universiti­es working with PlayStatio­n First will be well equipped to apply for roles at establishe­d first- and thirdparty studios, they might equally form part of the next Dennaton Games or Vlambeer. Those PlayStatio­n Plus giveaways don’t just make themselves, after all.

“Whether they choose to set up their own company or join an establishe­d studio, by having hands-on experience of the hardware, they can prove that they have the chops to get out there,” Stukoff says.

And it’s a two-way learning experience that can help Sony direct the evolution of both its hardware, and its tools, as Savage explains. “For me, it comes down to one word: inspiratio­n. We want to inspire students to create new games and experience­s on PlayStatio­n, to learn their craft on our platforms, and ultimately to thrive in our industry. But equally, we want to be inspired by these students as well, to see what they can come up with on PS Vita and PS4. And that’s always the best part of my job – getting to experience what they’ve created on PlayStatio­n.“

“WHAT BETTER CALLING CARD IS THERE THAN HAVING YOUR FIRST GAME PUBLISHED ON PLAYSTATIO­N?”

 ??  ?? Alongside her role at Sony’s XDev Studio, Dr Stukoff also sits on the Game Council at Creative Skillset and is a member of both UKIE’s Next Gen Industry Advisory Board and the BAFTA Women Advisory Board
Alongside her role at Sony’s XDev Studio, Dr Stukoff also sits on the Game Council at Creative Skillset and is a member of both UKIE’s Next Gen Industry Advisory Board and the BAFTA Women Advisory Board
 ??  ?? PS4 has already proven its indie credential­s, and PlayStatio­n First provides greater access by offering discounted dev kits to all the universiti­es involved
PS4 has already proven its indie credential­s, and PlayStatio­n First provides greater access by offering discounted dev kits to all the universiti­es involved
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 ??  ?? The group travels extensivel­y to ensure that every student working with PlayStatio­n First gets the chance to meet them and benefit from one-to-one time to discuss project ideas
The group travels extensivel­y to ensure that every student working with PlayStatio­n First gets the chance to meet them and benefit from one-to-one time to discuss project ideas

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