Though by no means a guar­an­teed route to your dream job, cre­at­ing con­tent for games is one way you might at­tract a stu­dio’s at­ten­tion. “We’ve hired plenty of people from the LBP com­mu­nity,” says Reddy. “There was a time af­ter we re­leased

Lit­tleBigPlanet where one third of our team was hired di­rectly from the com­mu­nity! That num­ber is less now, as we have grown, but the

LBP Vita games and PS3 DLC has been made by teams that have been largely made up of LBP com­mu­nity mem­bers. Early ac­cess or be­tas can end up be­ing tools at the end of the day, and if people use their ini­tia­tive to use a tool to cre­ate an im­pres­sive port­fo­lio then all power to them. We look for people who look for op­por­tu­ni­ties to show off, so we’ve have al­ways been im­pressed with people tak­ing this route and show­ing in­ge­nious re­sults.”

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