STARTING STRENGTH
Tracking the six-year development journey to Spintires’ release Starting from humble beginnings as a one-man project, Spintires didn’t balloon too much over its six years of development. When the game was finally finished, the team was still only a core group of five developers, with another ten external people helping out. This, along with over £60,000 of Kickstarter funding to get over the final hump, kept development costs down and allowed the project to survive its long incubation phase. “We only asked for £40,000 [on Kickstarter] and we far exceeded that,” says Reece. “It was nice to see that people were willing to put money in and sort of push the idea forwards.”