3DS’s unique sell­ing point was un­der­mined by Nin­tendo’s ad­vice that the 3D ef­fect be switched off when used by un­der-sevens, so no game has ever been playable solely in 3D. The Pull­blox se­ries, how­ever, has al­ways ben­e­fited from it, and its ab­sence here is felt, par­tic­u­larly when mak­ing pre­cise jumps. The GamePad’s right stick can an­gle the cam­era, with a click to lock it in place, but it’s an in­el­e­gant so­lu­tion and no sub­sti­tu­tion for the por­ta­ble game’s 3D.

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