“Play­ing party games is re­ally fun, but some­times you need a Braid or a Limbo,” says Through Games’ Mat­tia Traverso. “You need a game that leaves you with some­thing after you play it.” His Kinect game, Fru, was one of E3 2014’s more en­gag­ing cu­riosi­ties, a plat­former in which the player’s sil­hou­ette re­veals hid­den se­crets. “All these party games have ac­tu­ally helped Kinect grow and sell to the more ca­sual au­di­ence,” he says. “Some­thing very sim­i­lar hap­pened in the mo­bile gam­ing world, then Sword&

Sworcery came out and changed the con­cept of what a mo­bile game could be. We hope to be the

Sword&Sworcery of Kinect, show­ing that pe­cu­liar hard­ware can en­hance an ex­pe­ri­ence rather than curb it.”

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