EDGE - - KNOWLEDGE GET INTO GAMES - De­vel­oper Warp­fish www.bit.ly/1nOKILt

In Out­cry, you must guide a run­ning fig­ure and col­lect as many sym­pa­this­ers as pos­si­ble. The game uses a sub­dued colour pal­ette and stylised char­ac­ters to sug­gest a noirish thriller, al­beit one in which you have to jump huge gaps.

“We be­lieve protest­ing is about be­ing heard by those that mat­ter be­fore it’s too late,” says Thompson. “A sin­gle voice is rarely enough. The lone­li­ness of be­ing ig­nored and the ela­tion of find­ing kin­dred spir­its are the cen­tral themes.

Out­cry is about find­ing like-minded in­di­vid­u­als among the in­dif­fer­ent masses.” “It’s beau­ti­fully pre­sented, with much-ap­pre­ci­ated con­troller sup­port,” Hel­ga­son says. “It’s a cu­ri­ous way of in­ter­pret­ing the brief, which I liked. And it was also nice see­ing a fresh ap­proach to the plat­form genre. The con­trols were un­for­giv­ing, and it needs some fine-tuning, but it could be some­thing spe­cial.”

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