In Outcry, you must guide a running figure and collect as many sympathisers as possible. The game uses a subdued colour palette and stylised characters to suggest a noirish thriller, albeit one in which you have to jump huge gaps.
“We believe protesting is about being heard by those that matter before it’s too late,” says Thompson. “A single voice is rarely enough. The loneliness of being ignored and the elation of finding kindred spirits are the central themes.
Outcry is about finding like-minded individuals among the indifferent masses.” “It’s beautifully presented, with much-appreciated controller support,” Helgason says. “It’s a curious way of interpreting the brief, which I liked. And it was also nice seeing a fresh approach to the platform genre. The controls were unforgiving, and it needs some fine-tuning, but it could be something special.”