Mu­sica uni­ver­salis

EDGE - - HYPE -

For The Chi­nese Room, mu­sic is a sto­ry­telling tool of equal im­por­tance to ev­ery­thing else in the game, and Curry’s haunt­ing, re­ac­tive sound­track is tightly bound to both the game’s nar­ra­tive and your jour­ney thor­ough it. It is an un­com­monly sym­bi­otic relationship. “I think the mu­sic is a char­ac­ter in our games,” Pinch­beck says. “I guess be­cause of the fact that [Jes­sica and I are] mar­ried, and we run the stu­dio to­gether, there’s no sec­ondary func­tion; the mu­sic and the story are fun­da­men­tally in­ter­twined.” The rel­a­tively short length of The Chi­nese Room’s games com­ple­ments this phi­los­o­phy. “There’s no rea­son why, in a game of this length, ev­ery cue can not be ab­so­lutely placed,” Curry says. “I know ex­actly what’s go­ing on and there don’t have to be any re­peats, any loop­ing. It’s a joy, but it’s hard work – it’s a lot of ma­te­rial to gen­er­ate.”

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