EDGE

LOGICAL PHALLUSY

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One of the simplest procedural algorithms in No Man’s Sky is the one for giving things names. There will be a different version of this for plants, planets and creatures to create the equivalent of a Latin name, but the first to discoverer each can then give them a common name that will appear wherever they’re encountere­d. It’s a system that Murray acknowledg­es is open to abuse. “I’m sure someone will carve a path across the universe naming everything ‘Penis’. But some people take great pride in playing just to explore, and it’s lovely to then be able to put some sort of stamp on it. We’ve found that people like playing it ‘properly’ and trying to think of nice names, and it would be a shame for people not to have that ability.” Murray adds that players will have the option to play the game offline, and name flora and fauna on their terms.

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