LOG­I­CAL PHALLUSY

EDGE - - NO MAN’S SKY -

One of the sim­plest pro­ce­dural al­go­rithms in No Man’s Sky is the one for giv­ing things names. There will be a dif­fer­ent ver­sion of this for plants, plan­ets and crea­tures to cre­ate the equiv­a­lent of a Latin name, but the first to dis­cov­erer each can then give them a com­mon name that will ap­pear wher­ever they’re en­coun­tered. It’s a sys­tem that Mur­ray ac­knowl­edges is open to abuse. “I’m sure some­one will carve a path across the uni­verse nam­ing ev­ery­thing ‘Pe­nis’. But some peo­ple take great pride in play­ing just to ex­plore, and it’s lovely to then be able to put some sort of stamp on it. We’ve found that peo­ple like play­ing it ‘prop­erly’ and try­ing to think of nice names, and it would be a shame for peo­ple not to have that abil­ity.” Mur­ray adds that play­ers will have the op­tion to play the game off­line, and name flora and fauna on their terms.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.