WHEN A GAME ISN’T A GAME

EDGE - - NEW HORIZONS -

“When Steam launched its tag­ging mech­a­nism so you could add tags to games, we ended up in the ‘Not a Game’ cat­e­gory,” says Gaynor, an­noyed but also with a sense of hu­mour about the pub­lic back­lash against this breed of first­per­son ad­ven­ture. For as much critical and sales suc­cess as these games have en­joyed, they’ve drawn an equal amount of hate. Why all the fuss?

“It’s threat­en­ing, right?” says Gone

Home co-writer and artist Karla Zi­monja. “Peo­ple have spent how many decades or years learn­ing how the nor­mal games work and all of a sud­den it’s not ap­pli­ca­ble, and ‘God! It’s [not] about win­ning, and it’s about women, and I hate that!’ But you know, there’s so many cool places you can put chal­lenge in games. We chose to put it chiefly in com­pre­hen­sion and un­der­stand­ing, and that is not where a lot of games put it, so [ GoneHome is] un­fa­mil­iar, strange and threat­en­ing.”

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