EDGE

WHEN A GAME ISN’T A GAME

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“When Steam launched its tagging mechanism so you could add tags to games, we ended up in the ‘Not a Game’ category,” says Gaynor, annoyed but also with a sense of humour about the public backlash against this breed of firstperso­n adventure. For as much critical and sales success as these games have enjoyed, they’ve drawn an equal amount of hate. Why all the fuss?

“It’s threatenin­g, right?” says Gone

Home co-writer and artist Karla Zimonja. “People have spent how many decades or years learning how the normal games work and all of a sudden it’s not applicable, and ‘God! It’s [not] about winning, and it’s about women, and I hate that!’ But you know, there’s so many cool places you can put challenge in games. We chose to put it chiefly in comprehens­ion and understand­ing, and that is not where a lot of games put it, so [ GoneHome is] unfamiliar, strange and threatenin­g.”

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