EDGE

BIGGER EQUALS BETTER?

-

The economic and manpower realities of independen­t developmen­t are in part responsibl­e for these actionless adventure games. They’re cheaper to make than a game with tons of 3D characters fighting in complex worlds, for instance, and the lack of the corporate structure necessary to make large-scale production­s generally allows more room for the forms of personal expression that colour these stories. Steve Gaynor notes that some publishers have already noticed potential in the style, though. “I’m really looking forward to

Alien:Isolation,” he says. Made by Creative Assembly, it’s a game that’s “really focused on being at least combat light, you know, if not totally combat-free.”

But Wreden doesn’t believe the genre’s distinctiv­e flavour will be retained in the hands of the bigger publishers. “By the time you get up to that level, [the genre’s] so commonplac­e that it’s not even notable, right? You’re not going to get Ubisoft putting $100 million into a combat-less game until the culture and market is already so saturated with actionless games that it’s a safe bet. By the time this is happening a lot, then who cares? We’ve got a lot of games, so it’s not like we need Ubisoft making another.”

Newspapers in English

Newspapers from Australia